TapToPlace.SurfaceNormalOffset Property

Definition

The distance between the center of the game object to place and a surface along the surface normal, if the raycast hits a surface.

public:
 property float SurfaceNormalOffset { float get(); void set(float value); };
public float SurfaceNormalOffset { get; set; }
member this.SurfaceNormalOffset : single with get, set
Public Property SurfaceNormalOffset As Single

Property Value

Applies to