VectorExtensions.InverseTransformPoint Method
Definition
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Apply an inverse transformation to a given point using the specified translation, rotation and scale.
public:
[System::Runtime::CompilerServices::Extension]
static UnityEngine::Vector3 InverseTransformPoint(UnityEngine::Vector3 point, UnityEngine::Vector3 translation, UnityEngine::Quaternion rotation, UnityEngine::Vector3 lossyScale);
public static UnityEngine.Vector3 InverseTransformPoint (this UnityEngine.Vector3 point, UnityEngine.Vector3 translation, UnityEngine.Quaternion rotation, UnityEngine.Vector3 lossyScale);
static member InverseTransformPoint : UnityEngine.Vector3 * UnityEngine.Vector3 * UnityEngine.Quaternion * UnityEngine.Vector3 -> UnityEngine.Vector3
<Extension()>
Public Function InverseTransformPoint (point As Vector3, translation As Vector3, rotation As Quaternion, lossyScale As Vector3) As Vector3
Parameters
- point
- UnityEngine.Vector3
The 3D point to be altered.
- translation
- UnityEngine.Vector3
The 3D vector containing the translation amount.
- rotation
- UnityEngine.Quaternion
The quaternion representing the rotation to be preformed.
- lossyScale
- UnityEngine.Vector3
The 3D vector containing the scale amount.
Returns
A new 3D vector containing the altered point.
Remarks
This will preform the inverse operations of the TransformPoint(Vector3, Vector3, Quaternion, Vector3) function.