MicrosoftArticulatedHand.UpdateController(InputDevice) Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
The OpenXR plug-in uses extensions to expose all possible data, which might be surfaced through multiple input devices. This method is overridden to account for multiple input devices.
public:
override void UpdateController(UnityEngine::XR::InputDevice inputDevice);
public override void UpdateController (UnityEngine.XR.InputDevice inputDevice);
override this.UpdateController : UnityEngine.XR.InputDevice -> unit
Public Overrides Sub UpdateController (inputDevice As InputDevice)
Parameters
- inputDevice
- UnityEngine.XR.InputDevice
The current input device to grab data from.