RolePlayerChangeRule.RolePlayerChanged(RolePlayerChangedEventArgs) Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
public virtual method for the client to have his own user-defined role player rule class
public:
virtual void RolePlayerChanged(Microsoft::VisualStudio::Modeling::RolePlayerChangedEventArgs ^ e);
public virtual void RolePlayerChanged (Microsoft.VisualStudio.Modeling.RolePlayerChangedEventArgs e);
abstract member RolePlayerChanged : Microsoft.VisualStudio.Modeling.RolePlayerChangedEventArgs -> unit
override this.RolePlayerChanged : Microsoft.VisualStudio.Modeling.RolePlayerChangedEventArgs -> unit
Public Overridable Sub RolePlayerChanged (e As RolePlayerChangedEventArgs)