MDLPhotometricLight.GenerateTexture(nuint) Method
Definition
Important
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[Foundation.Export("generateTexture:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual ModelIO.MDLTexture GenerateTexture (nuint textureSize);
abstract member GenerateTexture : nuint -> ModelIO.MDLTexture
override this.GenerateTexture : nuint -> ModelIO.MDLTexture
Parameters
- textureSize
- System.System.UIntPtr System.unativeint
Returns
- Attributes