ISecurityEncodable Интерфейс
Определение
Важно!
Некоторые сведения относятся к предварительной версии продукта, в которую до выпуска могут быть внесены существенные изменения. Майкрософт не предоставляет никаких гарантий, явных или подразумеваемых, относительно приведенных здесь сведений.
Определяет методы, которые преобразуют состояние объекта разрешений в представление элемента XML и обратно.
public interface class ISecurityEncodable
public interface ISecurityEncodable
[System.Runtime.InteropServices.ComVisible(true)]
public interface ISecurityEncodable
type ISecurityEncodable = interface
[<System.Runtime.InteropServices.ComVisible(true)>]
type ISecurityEncodable = interface
Public Interface ISecurityEncodable
- Производный
- Атрибуты
Примеры
В этом примере показано, как определить класс разрешений для использования с безопасностью доступа к коду. Реализованы все необходимые интерфейсы разрешений.
using namespace System;
using namespace System::Security;
using namespace System::Security::Permissions;
using namespace System::Reflection;
// Enumerated type for permission states.
[Serializable]
public enum class SoundPermissionState
{
NoSound = 0,
PlaySystemSounds = 1,
PlayAnySound = 2
};
// Derive from CodeAccessPermission to gain implementations of the following
// sealed IStackWalk methods: Assert, Demand, Deny, and PermitOnly.
// Implement the following abstract IPermission methods:
// Copy, Intersect, and IsSubSetOf.
// Implementing the Union method of the IPermission class is optional.
// Implement the following abstract ISecurityEncodable methods:
// FromXml and ToXml.
// Making the class 'sealed' is optional.
public ref class SoundPermission sealed : public CodeAccessPermission,
public IPermission, public IUnrestrictedPermission,
public ISecurityEncodable, public ICloneable
{
private:
bool specifiedAsUnrestricted;
private:
SoundPermissionState stateFlags;
// This constructor creates and initializes
// a permission with generic access.
public:
SoundPermission(PermissionState^ state)
{
specifiedAsUnrestricted = (state == PermissionState::Unrestricted);
}
// This constructor creates and initializes
// a permission with specific access.
public:
SoundPermission(SoundPermissionState flags)
{
if (flags < SoundPermissionState::NoSound ||
flags > SoundPermissionState::PlayAnySound)
{
throw gcnew ArgumentException("The value of \"flags\" is not" +
" valid for the SoundPermissionState enumerated type");
}
stateFlags = flags;
}
// For debugging, return the state of this object as XML.
public:
virtual String^ ToString() override
{
return ToXml()->ToString();
}
// Private method to cast (if possible) an IPermission to the type.
private:
SoundPermission^ VerifyTypeMatch(IPermission^ target)
{
if (GetType() != target->GetType())
{
throw gcnew ArgumentException(String::Format(
"The variable \"target\" must be of the {0} type",
GetType()->FullName));
}
return (SoundPermission^) target;
}
// This is the Private Clone helper method.
private:
SoundPermission^ Clone(bool specifiedAsUnrestricted,
SoundPermissionState flags)
{
SoundPermission^ soundPerm = (SoundPermission^) Clone();
soundPerm->specifiedAsUnrestricted = specifiedAsUnrestricted;
soundPerm->stateFlags = specifiedAsUnrestricted ?
SoundPermissionState::PlayAnySound : flags;
return soundPerm;
}
#pragma region IPermission^ Members
// Return a new object that contains the intersection
// of 'this' and 'target'.
public:
virtual IPermission^ Intersect(IPermission^ target) override
{
// If 'target' is null, return null.
if (target == nullptr)
{
return nullptr;
}
// Both objects must be the same type.
SoundPermission^ soundPerm = VerifyTypeMatch(target);
// If 'this' and 'target' are unrestricted,
// return a new unrestricted permission.
if (specifiedAsUnrestricted && soundPerm->specifiedAsUnrestricted)
{
return Clone(true, SoundPermissionState::PlayAnySound);
}
// Calculate the intersected permissions.
// If there are none, return null.
SoundPermissionState minimumPermission = (SoundPermissionState)
Math::Min((int) stateFlags, (int) soundPerm->stateFlags);
if ((int)minimumPermission == 0)
{
return nullptr;
}
// Return a new object with the intersected permission value.
return Clone(false, minimumPermission);
}
// Called by the Demand method: returns true
// if 'this' is a subset of 'target'.
public:
virtual bool IsSubsetOf(IPermission^ target) override
{
// If 'target' is null and this permission allows nothing,
// return true.
if (target == nullptr)
{
return (int)stateFlags == 0;
}
// Both objects must be the same type.
SoundPermission^ soundPerm = VerifyTypeMatch(target);
// Return true if the permissions of 'this'
// is a subset of 'target'.
return stateFlags <= soundPerm->stateFlags;
}
// Return a new object that matches 'this' object's permissions.
public:
virtual IPermission^ Copy () override sealed
{
return (IPermission^) Clone();
}
// Return a new object that contains the union of 'this' and 'target'.
// Note: You do not have to implement this method.
// If you do not, the version
// in CodeAccessPermission does this:
// 1. If target is not null, a NotSupportedException is thrown.
// 2. If target is null, then Copy is called and
// the new object is returned.
public:
virtual IPermission^ Union(IPermission^ target) override
{
// If 'target' is null, then return a copy of 'this'.
if (target == nullptr)
{
return Copy();
}
// Both objects must be the same type.
SoundPermission^ soundPerm = VerifyTypeMatch(target);
// If 'this' or 'target' are unrestricted,
// return a new unrestricted permission.
if (specifiedAsUnrestricted || soundPerm->specifiedAsUnrestricted)
{
return Clone(true, SoundPermissionState::PlayAnySound);
}
// Return a new object with the calculated, unioned permission value.
return Clone(false, (SoundPermissionState)
Math::Max((int) stateFlags, (int) soundPerm->stateFlags));
}
#pragma endregion
#pragma region ISecurityEncodable^ Members
// Populate the permission's fields from XML.
public:
virtual void FromXml(SecurityElement^ element) override
{
specifiedAsUnrestricted = false;
stateFlags = (SoundPermissionState)0;
// If XML indicates an unrestricted permission,
// make this permission unrestricted.
String^ attributeString =
(String^) element->Attributes["Unrestricted"];
if (attributeString != nullptr)
{
specifiedAsUnrestricted = Convert::ToBoolean(attributeString);
if (specifiedAsUnrestricted)
{
stateFlags = SoundPermissionState::PlayAnySound;
}
}
// If XML indicates a restricted permission, parse the flags.
if (!specifiedAsUnrestricted)
{
attributeString = (String^) element->Attributes["Flags"];
if (attributeString != nullptr)
{
stateFlags = (SoundPermissionState) Convert::ToInt32(
Enum::Parse(SoundPermissionState::typeid,
attributeString, true));
}
}
}
// Produce XML from the permission's fields.
public:
virtual SecurityElement^ ToXml() override
{
// These first three lines create an element with the required format.
SecurityElement^ element = gcnew SecurityElement("IPermission");
// Replace the double quotation marks ()
// with single quotation marks ()
// to remain XML compliant when the culture is not neutral.
element->AddAttribute("class",
GetType()->AssemblyQualifiedName->Replace('\"', '\''));
element->AddAttribute("version", "1");
if (!specifiedAsUnrestricted)
{
element->AddAttribute("Flags",
Enum::Format(SoundPermissionState::typeid, stateFlags, "G"));
}
else
{
element->AddAttribute("Unrestricted", "true");
}
return element;
}
#pragma endregion
#pragma region IUnrestrictedPermission^ Members
// Returns true if permission is effectively unrestricted.
public:
virtual bool IsUnrestricted()
{
// This means that the object is unrestricted at runtime.
return stateFlags == SoundPermissionState::PlayAnySound;
}
#pragma endregion
#pragma region ICloneable^ Members
// Return a copy of the permission.
public:
virtual Object^ Clone()
{
return MemberwiseClone();
}
#pragma endregion
};
using System;
using System.Security;
using System.Security.Permissions;
using System.Reflection;
// Enumerated type for permission states.
[Serializable]
public enum SoundPermissionState
{
NoSound = 0,
PlaySystemSounds = 1,
PlayAnySound = 2
}
// Derive from CodeAccessPermission to gain implementations of the following
// sealed IStackWalk methods: Assert, Demand, Deny, and PermitOnly.
// Implement the following abstract IPermission methods: Copy, Intersect, and IsSubSetOf.
// Implementing the Union method of the IPermission class is optional.
// Implement the following abstract ISecurityEncodable methods: FromXml and ToXml.
// Making the class 'sealed' is optional.
public sealed class SoundPermission : CodeAccessPermission, IPermission,
IUnrestrictedPermission, ISecurityEncodable, ICloneable
{
private Boolean m_specifiedAsUnrestricted = false;
private SoundPermissionState m_flags = SoundPermissionState.NoSound;
// This constructor creates and initializes a permission with generic access.
public SoundPermission(PermissionState state)
{
m_specifiedAsUnrestricted = (state == PermissionState.Unrestricted);
}
// This constructor creates and initializes a permission with specific access.
public SoundPermission(SoundPermissionState flags)
{
if (!Enum.IsDefined(typeof(SoundPermissionState), flags))
throw new ArgumentException
("flags value is not valid for the SoundPermissionState enuemrated type");
m_specifiedAsUnrestricted = false;
m_flags = flags;
}
// For debugging, return the state of this object as XML.
public override String ToString() { return ToXml().ToString(); }
// Private method to cast (if possible) an IPermission to the type.
private SoundPermission VerifyTypeMatch(IPermission target)
{
if (GetType() != target.GetType())
throw new ArgumentException(String.Format("target must be of the {0} type",
GetType().FullName));
return (SoundPermission)target;
}
// This is the Private Clone helper method.
private SoundPermission Clone(Boolean specifiedAsUnrestricted, SoundPermissionState flags)
{
SoundPermission soundPerm = (SoundPermission)Clone();
soundPerm.m_specifiedAsUnrestricted = specifiedAsUnrestricted;
soundPerm.m_flags = specifiedAsUnrestricted ? SoundPermissionState.PlayAnySound : m_flags;
return soundPerm;
}
#region IPermission Members
// Return a new object that contains the intersection of 'this' and 'target'.
public override IPermission Intersect(IPermission target)
{
// If 'target' is null, return null.
if (target == null) return null;
// Both objects must be the same type.
SoundPermission soundPerm = VerifyTypeMatch(target);
// If 'this' and 'target' are unrestricted, return a new unrestricted permission.
if (m_specifiedAsUnrestricted && soundPerm.m_specifiedAsUnrestricted)
return Clone(true, SoundPermissionState.PlayAnySound);
// Calculate the intersected permissions. If there are none, return null.
SoundPermissionState val = (SoundPermissionState)
Math.Min((Int32)m_flags, (Int32)soundPerm.m_flags);
if (val == 0) return null;
// Return a new object with the intersected permission value.
return Clone(false, val);
}
// Called by the Demand method: returns true if 'this' is a subset of 'target'.
public override Boolean IsSubsetOf(IPermission target)
{
// If 'target' is null and this permission allows nothing, return true.
if (target == null) return m_flags == 0;
// Both objects must be the same type.
SoundPermission soundPerm = VerifyTypeMatch(target);
// Return true if the permissions of 'this' is a subset of 'target'.
return m_flags <= soundPerm.m_flags;
}
// Return a new object that matches 'this' object's permissions.
public sealed override IPermission Copy()
{
return (IPermission)Clone();
}
// Return a new object that contains the union of 'this' and 'target'.
// Note: You do not have to implement this method. If you do not, the version
// in CodeAccessPermission does this:
// 1. If target is not null, a NotSupportedException is thrown.
// 2. If target is null, then Copy is called and the new object is returned.
public override IPermission Union(IPermission target)
{
// If 'target' is null, then return a copy of 'this'.
if (target == null) return Copy();
// Both objects must be the same type.
SoundPermission soundPerm = VerifyTypeMatch(target);
// If 'this' or 'target' are unrestricted, return a new unrestricted permission.
if (m_specifiedAsUnrestricted || soundPerm.m_specifiedAsUnrestricted)
return Clone(true, SoundPermissionState.PlayAnySound);
// Return a new object with the calculated, unioned permission value.
return Clone(false, (SoundPermissionState)
Math.Max((Int32)m_flags, (Int32)soundPerm.m_flags));
}
#endregion
#region ISecurityEncodable Members
// Populate the permission's fields from XML.
public override void FromXml(SecurityElement e)
{
m_specifiedAsUnrestricted = false;
m_flags = 0;
// If XML indicates an unrestricted permission, make this permission unrestricted.
String s = (String)e.Attributes["Unrestricted"];
if (s != null)
{
m_specifiedAsUnrestricted = Convert.ToBoolean(s);
if (m_specifiedAsUnrestricted)
m_flags = SoundPermissionState.PlayAnySound;
}
// If XML indicates a restricted permission, parse the flags.
if (!m_specifiedAsUnrestricted)
{
s = (String)e.Attributes["Flags"];
if (s != null)
{
m_flags = (SoundPermissionState)
Convert.ToInt32(Enum.Parse(typeof(SoundPermission), s, true));
}
}
}
// Produce XML from the permission's fields.
public override SecurityElement ToXml()
{
// These first three lines create an element with the required format.
SecurityElement e = new SecurityElement("IPermission");
// Replace the double quotation marks ("") with single quotation marks ('')
// to remain XML compliant when the culture is not neutral.
e.AddAttribute("class", GetType().AssemblyQualifiedName.Replace('\"', '\''));
e.AddAttribute("version", "1");
if (!m_specifiedAsUnrestricted)
e.AddAttribute("Flags", Enum.Format(typeof(SoundPermissionState), m_flags, "G"));
else
e.AddAttribute("Unrestricted", "true");
return e;
}
#endregion
#region IUnrestrictedPermission Members
// Returns true if permission is effectively unrestricted.
public Boolean IsUnrestricted()
{
// This means that the object is unrestricted at runtime.
return m_flags == SoundPermissionState.PlayAnySound;
}
#endregion
#region ICloneable Members
// Return a copy of the permission.
public Object Clone() { return MemberwiseClone(); }
#endregion
}
Imports System.Security
Imports System.Security.Permissions
Imports System.Reflection
' Enumerated type for permission states.
<Serializable()> _
Public Enum SoundPermissionState
NoSound = 0
PlaySystemSounds = 1
PlayAnySound = 2
End Enum 'SoundPermissionState
' Derive from CodeAccessPermission to gain implementations of the following
' sealed IStackWalk methods: Assert, Demand, Deny, and PermitOnly.
' Implement the following abstract IPermission methods: Copy, Intersect, and IsSubSetOf.
' Implementing the Union method of the IPermission class is optional.
' Implement the following abstract ISecurityEncodable methods: FromXml and ToXml.
' Making the class 'sealed' is optional.
NotInheritable Public Class SoundPermission
Inherits CodeAccessPermission
Implements IPermission, IUnrestrictedPermission, ISecurityEncodable, ICloneable
Private m_specifiedAsUnrestricted As [Boolean] = False
Private m_flags As SoundPermissionState = SoundPermissionState.NoSound
' This constructor creates and initializes a permission with generic access.
Public Sub New(ByVal state As PermissionState)
m_specifiedAsUnrestricted = state = PermissionState.Unrestricted
End Sub
' This constructor creates and initializes a permission with specific access.
Public Sub New(ByVal flags As SoundPermissionState)
If Not [Enum].IsDefined(GetType(SoundPermissionState), flags) Then
Throw New ArgumentException("flags value is not valid for the SoundPermissionState enuemrated type")
End If
m_specifiedAsUnrestricted = False
m_flags = flags
End Sub
' For debugging, return the state of this object as XML.
Public Overrides Function ToString() As String
Return ToXml().ToString()
End Function 'ToString
' Private method to cast (if possible) an IPermission to the type.
Private Function VerifyTypeMatch(ByVal target As IPermission) As SoundPermission
If [GetType]() <> target.GetType() Then
Throw New ArgumentException(String.Format("target must be of the {0} type", [GetType]().FullName))
End If
Return CType(target, SoundPermission)
End Function 'VerifyTypeMatch
' This is the Private Clone helper method.
Private Function Clone(ByVal specifiedAsUnrestricted As [Boolean], ByVal flags As SoundPermissionState) As SoundPermission
Dim soundPerm As SoundPermission = CType(Clone(), SoundPermission)
soundPerm.m_specifiedAsUnrestricted = specifiedAsUnrestricted
soundPerm.m_flags = IIf(specifiedAsUnrestricted, SoundPermissionState.PlayAnySound, m_flags)
Return soundPerm
End Function 'Clone
#Region "IPermission Members"
' Return a new object that contains the intersection of 'this' and 'target'.
Public Overrides Function Intersect(ByVal target As IPermission) As IPermission
' If 'target' is null, return null.
If target Is Nothing Then
Return Nothing
End If
' Both objects must be the same type.
Dim soundPerm As SoundPermission = VerifyTypeMatch(target)
' If 'this' and 'target' are unrestricted, return a new unrestricted permission.
If m_specifiedAsUnrestricted AndAlso soundPerm.m_specifiedAsUnrestricted Then
Return Clone(True, SoundPermissionState.PlayAnySound)
End If
' Calculate the intersected permissions. If there are none, return null.
Dim val As SoundPermissionState = CType(Math.Min(CType(m_flags, Int32), CType(soundPerm.m_flags, Int32)), SoundPermissionState)
If val = 0 Then
Return Nothing
End If
' Return a new object with the intersected permission value.
Return Clone(False, val)
End Function 'Intersect
' Called by the Demand method: returns true if 'this' is a subset of 'target'.
Public Overrides Function IsSubsetOf(ByVal target As IPermission) As [Boolean]
' If 'target' is null and this permission allows nothing, return true.
If target Is Nothing Then
Return m_flags = 0
End If
' Both objects must be the same type.
Dim soundPerm As SoundPermission = VerifyTypeMatch(target)
' Return true if the permissions of 'this' is a subset of 'target'.
Return m_flags <= soundPerm.m_flags
End Function 'IsSubsetOf
' Return a new object that matches 'this' object's permissions.
Public Overrides Function Copy() As IPermission
Return CType(Clone(), IPermission)
End Function 'Copy
' Return a new object that contains the union of 'this' and 'target'.
' Note: You do not have to implement this method. If you do not, the version
' in CodeAccessPermission does this:
' 1. If target is not null, a NotSupportedException is thrown.
' 2. If target is null, then Copy is called and the new object is returned.
Public Overrides Function Union(ByVal target As IPermission) As IPermission
' If 'target' is null, then return a copy of 'this'.
If target Is Nothing Then
Return Copy()
End If
' Both objects must be the same type.
Dim soundPerm As SoundPermission = VerifyTypeMatch(target)
' If 'this' or 'target' are unrestricted, return a new unrestricted permission.
If m_specifiedAsUnrestricted OrElse soundPerm.m_specifiedAsUnrestricted Then
Return Clone(True, SoundPermissionState.PlayAnySound)
End If
' Return a new object with the calculated, unioned permission value.
Return Clone(False, CType(Math.Max(CType(m_flags, Int32), CType(soundPerm.m_flags, Int32)), SoundPermissionState))
End Function 'Union
#End Region
#Region "ISecurityEncodable Members"
' Populate the permission's fields from XML.
Public Overrides Sub FromXml(ByVal e As SecurityElement)
m_specifiedAsUnrestricted = False
m_flags = 0
' If XML indicates an unrestricted permission, make this permission unrestricted.
Dim s As String = CStr(e.Attributes("Unrestricted"))
If Not (s Is Nothing) Then
m_specifiedAsUnrestricted = Convert.ToBoolean(s)
If m_specifiedAsUnrestricted Then
m_flags = SoundPermissionState.PlayAnySound
End If
End If
' If XML indicates a restricted permission, parse the flags.
If Not m_specifiedAsUnrestricted Then
s = CStr(e.Attributes("Flags"))
If Not (s Is Nothing) Then
m_flags = CType(Convert.ToInt32([Enum].Parse(GetType(SoundPermission), s, True)), SoundPermissionState)
End If
End If
End Sub
' Produce XML from the permission's fields.
Public Overrides Function ToXml() As SecurityElement
' These first three lines create an element with the required format.
Dim e As New SecurityElement("IPermission")
' Replace the double quotation marks ("") with single quotation marks ('')
' to remain XML compliant when the culture is not neutral.
e.AddAttribute("class", [GetType]().AssemblyQualifiedName.Replace(ControlChars.Quote, "'"c))
e.AddAttribute("version", "1")
If Not m_specifiedAsUnrestricted Then
e.AddAttribute("Flags", [Enum].Format(GetType(SoundPermissionState), m_flags, "G"))
Else
e.AddAttribute("Unrestricted", "true")
End If
Return e
End Function 'ToXml
#End Region
#Region "IUnrestrictedPermission Members"
' Returns true if permission is effectively unrestricted.
Public Function IsUnrestricted() As [Boolean] Implements IUnrestrictedPermission.IsUnrestricted
' This means that the object is unrestricted at runtime.
Return m_flags = SoundPermissionState.PlayAnySound
End Function 'IsUnrestricted
#End Region
#Region "ICloneable Members"
' Return a copy of the permission.
Public Function Clone() As [Object] Implements System.ICloneable.Clone
Return MemberwiseClone()
End Function 'Clone
#End Region
End Class
Комментарии
XML-представление разрешений используется для описания экземпляров разрешений для запросов кода, декларативных наборов разрешений безопасности и конфигурации политики безопасности.
Примечание
Этот интерфейс необходимо реализовать для любого нового объекта разрешений.
Методы
FromXml(SecurityElement) |
Восстанавливает объект безопасности с указанным состоянием из кодировки XML. |
ToXml() |
Создает кодировку XML для объекта безопасности и его текущего состояния. |