chat_manager::get_chat_users

Retrieves the collection of local and remote users that have been added to the chat instance.

Syntax

void get_chat_users(  
    uint32_t* chatUserCount,  
    chat_user_array* chatUsers  
)  

Parameters

chatUserCount   _Out_
Type: uint32_t*

The total number of local and remote users that have been added to the chat instance.

chatUsers   _Outptr_result_buffer_(*chatUserCount)
Type: chat_user_array*

An array of chat_user pointers that represents the local and remote users that have been added to the chat instance.

Return value

Type: void

None.

Remarks

This method retrieves the collection of local and remote users that have been added to the chat instance, returning the total number of users in chatUserCount and an array of chat_user pointers, each of which represents a local or remote user, in chatUsers. The array pointer returned in chatUsers is valid until the next call to any of the following methods:

The individual chat_user objects remain valid until the user has been removed by a call to chat_manager::remove_user. For more information about initializing and cleaning up a chat instance, see Using the Game Chat 2 C++ API.

Requirements

Header: GameChat2.h

Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles

See also

Intro to Game Chat 2
chat_user
chat_manager