chat_manager::get_thread_processor
Retrieves the current processor on which internal Game Chat threads will run or are running.
Syntax
void get_thread_processor(
game_chat_thread_id threadId,
uint32_t* processorNumber
)
Parameters
threadId _In_
Type: game_chat_thread_id
The type of internal Game Chat thread for which processor affinity should be retrieved.
The internal thread to retrieve the process number for.
processorNumber _Out_
Type: uint32_t*
A place to store the zero-based processor number on which the internal Game Chat threads will run or are running.
Return value
Type: void
Remarks
This retrieves the current processor affinity for internal Game Chat threads of a given type.
This method does not require chat_manager::initialize() to have been called first.
A reported value of c_anyProcessorNumber
written to processorNumber indicates that the thread is free to run on any processor.
Note
c_anyProcessorNumber
is a constexpr uint32_t
with a value of 0xFFFFFFFF.
Note
This call will result in a fatal failure if a prior call to chat_manager::set_thread_affinity_mask has configured the Game Chat internal threads specified by threadID to run on more than one processor. In that case, chat_manager::get_thread_affinity_mask should be used instead.
Requirements
Header: GameChat2.h
Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles
See also
chat_manager
game_chat_thread_id
chat_manager::set_thread_processor