Примечание
Для доступа к этой странице требуется авторизация. Вы можете попробовать войти или изменить каталоги.
Для доступа к этой странице требуется авторизация. Вы можете попробовать изменить каталоги.
Allows for lifetime events on the emitter to trigger certain events.
"minecraft:emitter_lifetime_events": {
// all events use the event names in the event section
// all events can be an array or a string
"creation_event": [ <string>, ...] // fires when the emitter is created
"creation_event": <string>
"expiration_event": [ <string>, ...] // fires when the emitter expires (does not wait for particles to expire too)
"expiration_event": <string>
// event timeline
"timeline: {
// a series of times, e.g. 0.0 or 1.0, that trigger the event
// these get fired on every loop the emitter goes through
// "time" is the time, e.g. one line might be:
// "0.4": "event"
"time": [ <string>, ... ]
"time": <string>
}
}
// travel_distance_events
"travel_distance_events: {
// a series of distances, e.g. 0.0 or 1.0, that trigger the event
// these get fired when the emitter has moved by the specified input
// distance, e.g. one line might be:
// "0.4": "event"
"distance": [ <string>, ... ]
"distance": <string>
}
// looping_travel_distance_events
"looping_travel_distance_events: [
// a series of events that occur at set intervals
// these get fired every time the emitter has moved the specified input
// distance from the last time it was fired.
// An example for how to format these events would be:
// {
// "distance": 1.0,
// "effects": [ "effect_one" ]
// },
// {
// "distance": 2.0,
// "effects": [ "effect_two" ]
// }
//
// Note that "effect_one" and "effect_two" must be defined events within the particle_effect
]
}