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RealTimeStylus.AsyncPluginCollection - свойство

Обновлен: Ноябрь 2007

Gets the collection of IStylusAsyncPlugin plug-ins that receive tablet pen data from the RealTimeStylus object.

Пространство имен:  Microsoft.StylusInput
Сборка:  Microsoft.Ink (в Microsoft.Ink.dll)

Синтаксис

'Декларация
Public ReadOnly Property AsyncPluginCollection As StylusAsyncPluginCollection
'Применение
Dim instance As RealTimeStylus
Dim value As StylusAsyncPluginCollection

value = instance.AsyncPluginCollection
public StylusAsyncPluginCollection AsyncPluginCollection { get; }
public:
property StylusAsyncPluginCollection^ AsyncPluginCollection {
    StylusAsyncPluginCollection^ get ();
}
/** @property */
public StylusAsyncPluginCollection get_AsyncPluginCollection()
public function get AsyncPluginCollection () : StylusAsyncPluginCollection

Значение свойства

Тип: Microsoft.StylusInput.StylusAsyncPluginCollection
The collection of IStylusAsyncPlugin plug-ins that receive tablet pen data from the RealTimeStylus object.

Примеры

This Microsoft Visual C# .NET example is a snippet from a form's Load event handler, which creates a GestureRecognizer, DynamicRenderer, and two RealTimeStylus objects, attaches the objects in a cascaded RealTimeStylus model, and enables dynamic rendering, gesture recognition, and tablet pen data collection through the RealTimeStylus object. The GestureRecognizer object is set to recognize single-stroke gestures and to recognize only the Right, ChevronRight, and ArrowRightApplicationGesture. The primary RealTimeStylus object's WindowInputRectangle property is explicitly set to use the entire control to which the RealTimeStylus object is attached. The form itself implements the IStylusAsyncPlugin interface and is attached to the RealTimeStylus object.

using Microsoft.Ink;
using Microsoft.StylusInput;
using Microsoft.StylusInput.PluginData;

// ...

// The panel where the tablet pen data is collected.
private System.Windows.Forms.Panel thePanel;

// Declare the RealTimeStylus objects, the GestureRecognizer plugin,
// and the DynamicRenderer plug-in.
private Microsoft.StylusInput.RealTimeStylus thePrimaryRealTimeStylus = null;
private Microsoft.StylusInput.RealTimeStylus theSecondaryRealTimeStylus = null;
private Microsoft.StylusInput.GestureRecognizer theGestureRecognizer = null;
private Microsoft.StylusInput.DynamicRenderer theDynamicRenderer = null;

// The form's Load event handler.
private void theForm_Load(object sender, System.EventArgs e)
{
    // ...

    // Create a DynamicRenderer attached to the drawing area ,
    // and enable dynamic rendering.
    this.theDynamicRenderer = new DynamicRenderer(this.thePanel);
    this.theDynamicRenderer.Enabled = true;

    // Create a GestureRecognizer, and set it to recognize single-stroke gestures.
    this.theGestureRecognizer = new GestureRecognizer();
    this.theGestureRecognizer.MaxStrokeCount = 1;

    // Allow gesture recognition for specific gestures.
    this.theGestureRecognizer.EnableGestures( new ApplicationGesture[]
        {
            ApplicationGesture.Right,
            ApplicationGesture.ChevronRight,
            ApplicationGesture.ArrowRight
        } );

    // Enable gesture recognition.
    this.theGestureRecognizer.Enabled = true;

    // Create the primary and secondary RealTimeStylus objects.
    this.thePrimaryRealTimeStylus = new RealTimeStylus(this.thePanel);
    this.theSecondaryRealTimeStylus = new RealTimeStylus();

    // Add the secondary RealTimeStylus to the primary's asynchronous plug-in collection.
    this.thePrimaryRealTimeStylus.AsyncPluginCollection.Add(
        this.theSecondaryRealTimeStylus);

    // Add the dynamic renderer to the primary's synchronous plug-in collection.
    this.thePrimaryRealTimeStylus.SyncPluginCollection.Add(this.theDynamicRenderer);

    // Add the gesture recognizer to the secondary's synchronous plug-in collection.
    this.theSecondaryRealTimeStylus.SyncPluginCollection.Add(this.theGestureRecognizer);

    // Add the form to the secondary's asynchronous plug-in colleciton.
    this.theSecondaryRealTimeStylus.AsyncPluginCollection.Add(this);

    // Set the input rectangle to the entire panel for the RealTimeStylus.
    this.thePrimaryRealTimeStylus.WindowInputRectangle = new Rectangle(0,0,0,0);

    // Enable the RealTimeStylus, which allows notifications to flow to the plug-ins.
    this.thePrimaryRealTimeStylus.Enabled = true;

    // ...
}

Платформы

Windows Vista, Windows XP с пакетом обновления 2 (SP2), Windows Server 2003

Среды .NET Framework и .NET Compact Framework поддерживают не все версии каждой платформы. Поддерживаемые версии перечислены в разделе Требования к системе для .NET Framework.

Сведения о версии

.NET Framework

Поддерживается в версии: 3.0

См. также

Ссылки

RealTimeStylus Класс

RealTimeStylus - члены

Microsoft.StylusInput - пространство имен