RenderStateManager Members
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[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]
Defines device render states.
The RenderStateManager type exposes the following members.
Methods
Name | Description | |
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Equals | Determines whether the specified Object is equal to the current Object. (Inherited from Object.) |
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Finalize | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.) |
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GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) |
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GetType | Gets the Type of the current instance. (Inherited from Object.) |
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MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
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ToString | Returns a String that represents the current Object. (Inherited from Object.) |
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Properties
Name | Description | |
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AlphaBlendEnable | Retrieves or sets a value to enable alpha-blended transparency. |
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AlphaFunction | Retrieves or sets the comparison function for the alpha test. |
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AlphaTestEnable | Retrieves or sets a render state that enables a per-pixel alpha test. |
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Ambient | Retrieves or sets the ambient light color. |
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AmbientMaterialSource | Retrieves or sets the ambient color source for lighting calculations. |
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BlendOperation | Retrieves or sets a value to select the arithmetic operation to apply when AlphaBlendEnable is set to true. |
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Clipping | Retrieves or sets a value to enable primitive clipping by Direct3D. |
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ColorVertex | Retrieves or sets a value to enable or disable per-vertex color. |
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ColorWriteEnable | Retrieves or sets a value that enables a per-channel write for the render target color buffer. |
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CullMode | Specifies how back-facing triangles are culled, if at all. |
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DepthBias | Sets or retrieves the depth bias for polygons. |
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DestinationBlend | Contains a member of the Blend enumeration that represents the destination blend. |
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DiffuseMaterialSource | Retrieves or sets the diffuse color source for lighting calculations. |
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DitherEnable | Enables or disables dithering. |
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FillMode | Represents the fill mode. |
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FogColor | Retrieves or sets the fog color. |
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FogDensity | Retrieves or sets the fog density for pixel or vertex fog used in exponential fog modes. |
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FogEnable | Enables or disables fog blending. |
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FogEnd | Retrieves or sets the depth at which pixel or vertex fog effects end for linear fog mode. |
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FogStart | Retrieves or sets the depth at which pixel or vertex fog effects begin for linear fog mode. |
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FogTableMode | Retrieves or sets the fog formula to use for pixel fog. |
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FogVertexMode | Retrieves or sets the fog formula to use for vertex fog. |
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LastPixel | Enables or disables drawing of the last pixel in a line. |
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Lighting | Enables or disables Direct3D lighting. |
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LocalViewer | Specifies whether to use camera-relative specular highlights or orthogonal specular highlights. |
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NormalizeNormals | Enables or disables automatic normalization of vertex normals. |
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RangeFogEnable | Retrieves or sets enabling of range-based vertex fog. |
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ReferenceAlpha | Specifies a reference alpha value against which pixels are tested when alpha testing is enabled. |
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ReferenceStencil | Specifies a reference value to use for the stencil test. |
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ShadeMode | Gets or sets the supported shading mode. |
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SlopeScaleDepthBias | Retrieves or sets a value used to determine how much bias can be applied to coplanar primitives to reduce flimmering z-fighting. |
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SourceBlend | Gets or sets the color blending mode. |
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SpecularEnable | Retrieves or sets a render state that enables specular highlights. |
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SpecularMaterialSource | Gets or sets the specular color source for lighting calculations. |
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StencilEnable | Retrieves or sets stencil enabling. |
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StencilFail | Gets or sets the stencil operation to perform if the stencil test fails. |
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StencilFunction | Gets or sets the comparison function for the stencil test. |
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StencilMask | Retrieves or sets the mask applied to the reference value and each stencil buffer entry to determine the significant bits for the stencil test. |
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StencilPass | Retrieves or sets the stencil operation to perform if both the stencil test and the depth test (z-test) pass. |
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StencilWriteMask | Retrieves or sets the write mask applied to values written into the stencil buffer. |
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StencilZBufferFail | Retrieves or sets the stencil operation to perform if the stencil test passes and the depth test (z-test) fails. |
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TextureFactor | Retrieves or sets the color used for multiple-texture blending with the TFactor texture blending argument or the BlendFactorAlpha texture blending operation. |
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TexturePerspective | Enables perspective correct texturing. |
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UseWBuffer | Enables or disables w-buffering. |
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Wrap0 | Retrieves or sets the texture-wrapping behavior for multiple sets of texture coordinates. |
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Wrap1 | Gets or sets the texture-wrapping behavior for multiple sets of texture coordinates. |
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Wrap2 | Gets or sets the texture-wrapping behavior for multiple sets of texture coordinates. |
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Wrap3 | Gets or sets the texture-wrapping behavior for multiple sets of texture coordinates. |
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ZBufferEnable | Enables or disables depth buffering. |
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ZBufferFunction | Retrieves or sets the comparison function for the z-buffer test. |
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ZBufferWriteEnable | Enables or disables writing to the depth buffer. |
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