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TextureTransform Enumeration

[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Defines texture-stage state values.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

Syntax

'Declaration
Public Enumeration TextureTransform
'Usage
Dim instance As TextureTransform
public enum TextureTransform
public enum class TextureTransform
type TextureTransform

Members

Member name Description
Supported by the .NET Compact Framework Disable Texture coordinates are passed directly to the rasterizer.
Supported by the .NET Compact Framework Count1 1-D texture coordinates are passed to the rasterizer.
Supported by the .NET Compact Framework Count2 2-D texture coordinates are passed to the rasterizer.
Supported by the .NET Compact Framework Count3 3-D texture coordinates are passed to the rasterizer.
Supported by the .NET Compact Framework Projected All texture coordinates are divided by the last element before being passed to the rasterizer. For example, if this flag is specified with the Count3 flag, the first and second texture coordinates are divided by the third coordinate before being passed to the rasterizer.

Remarks

This enumeration is used by the TextureTransform property of a TextureStateManager.

Platforms

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Version Information

.NET Compact Framework

Supported in: 3.5, 2.0

See Also

Reference

Microsoft.WindowsMobile.DirectX.Direct3D Namespace

Other Resources

Mobile Direct3D Programming in the .NET Compact Framework