TextureTransform Enumeration
[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]
Defines texture-stage state values.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)
Syntax
'Declaration
Public Enumeration TextureTransform
'Usage
Dim instance As TextureTransform
public enum TextureTransform
public enum class TextureTransform
type TextureTransform
Members
Member name | Description | |
---|---|---|
Disable | Texture coordinates are passed directly to the rasterizer. | |
Count1 | 1-D texture coordinates are passed to the rasterizer. | |
Count2 | 2-D texture coordinates are passed to the rasterizer. | |
Count3 | 3-D texture coordinates are passed to the rasterizer. | |
Projected | All texture coordinates are divided by the last element before being passed to the rasterizer. For example, if this flag is specified with the Count3 flag, the first and second texture coordinates are divided by the third coordinate before being passed to the rasterizer. |
Remarks
This enumeration is used by the TextureTransform property of a TextureStateManager.
Platforms
Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
Version Information
.NET Compact Framework
Supported in: 3.5, 2.0
See Also
Reference
Microsoft.WindowsMobile.DirectX.Direct3D Namespace