IVsAsyncEnum Interface
Implemented by enumerators supporting asynchronous behavior.
Namespace: Microsoft.VisualStudio.Shell.Interop
Assembly: Microsoft.VisualStudio.Shell.Interop (in Microsoft.VisualStudio.Shell.Interop.dll)
Syntax
'Declaration
<InterfaceTypeAttribute()> _
<GuidAttribute("C734671A-9BB0-45C5-A08E-B9AB73CF5F47")> _
Public Interface IVsAsyncEnum
[InterfaceTypeAttribute()]
[GuidAttribute("C734671A-9BB0-45C5-A08E-B9AB73CF5F47")]
public interface IVsAsyncEnum
[InterfaceTypeAttribute()]
[GuidAttribute(L"C734671A-9BB0-45C5-A08E-B9AB73CF5F47")]
public interface class IVsAsyncEnum
[<InterfaceTypeAttribute()>]
[<GuidAttribute("C734671A-9BB0-45C5-A08E-B9AB73CF5F47")>]
type IVsAsyncEnum = interface end
public interface IVsAsyncEnum
The IVsAsyncEnum type exposes the following members.
Methods
Name | Description | |
---|---|---|
AdviseAsyncEnumCallback | ||
Stop | ||
UnadviseAsyncEnumCallback |
Top
Remarks
You should query for the interface and advise any callback interfaces before calling the Next method. Synchronous enumerators can support IVsAsyncEnum, and the same requirements apply (the callback interfaces are added prior to normal direct manipulation of the enumerator via its primary interface). However, the entire count of elements available is passed as cElementsAvailable to OnDataAvailable, and fIsComplete is set to true.
Stopping an asynchronous enumerator is itself an asynchronous operation. When the enumerator is stopped, an OnDataAvailable event is fired, with cElementsAvailable set to zero, and fIsComplete set to true. Passing true to the Stop call causes the thread to block until the enumerator has fired its final OnDataAvailable event.