HardwareBufferRenderer Class
Definition
Important
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Creates an instance of a hardware-accelerated renderer.
[Android.Runtime.Register("android/graphics/HardwareBufferRenderer", ApiSince=34, DoNotGenerateAcw=true)]
public class HardwareBufferRenderer : Java.Lang.Object, IDisposable, Java.Interop.IJavaPeerable, Java.Lang.IAutoCloseable
[<Android.Runtime.Register("android/graphics/HardwareBufferRenderer", ApiSince=34, DoNotGenerateAcw=true)>]
type HardwareBufferRenderer = class
inherit Object
interface IAutoCloseable
interface IJavaObject
interface IDisposable
interface IJavaPeerable
- Inheritance
- Attributes
- Implements
Remarks
Creates an instance of a hardware-accelerated renderer. This is used to render a scene built from RenderNode
s to an output HardwareBuffer
. There can be as many HardwareBufferRenderer instances as desired.
<h3>Resources & lifecycle</h3>
All HardwareBufferRenderer and HardwareRenderer
instances share a common render thread. Therefore HardwareBufferRenderer will share common resources and GPU utilization with hardware accelerated rendering initiated by the UI thread of an application. The render thread contains the GPU context & resources necessary to do GPU-accelerated rendering. As such, the first HardwareBufferRenderer created comes with the cost of also creating the associated GPU contexts, however each incremental HardwareBufferRenderer thereafter is fairly cheap. The expected usage is to have a HardwareBufferRenderer instance for every active HardwareBuffer
.
This is useful in situations where a scene built with RenderNode
s can be consumed directly by the system compositor through SurfaceControl.Transaction#setBuffer(SurfaceControl, HardwareBuffer)
.
HardwareBufferRenderer will never clear contents before each draw invocation so previous contents in the HardwareBuffer
target will be preserved across renders.
Java documentation for android.graphics.HardwareBufferRenderer
.
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.
Constructors
HardwareBufferRenderer(HardwareBuffer) |
Creates a new instance of |
HardwareBufferRenderer(IntPtr, JniHandleOwnership) |
Properties
Class |
Returns the runtime class of this |
Handle |
The handle to the underlying Android instance. (Inherited from Object) |
IsClosed |
Returns if the |
JniIdentityHashCode | (Inherited from Object) |
JniPeerMembers | |
PeerReference | (Inherited from Object) |
ThresholdClass | |
ThresholdType |
Methods
Clone() |
Creates and returns a copy of this object. (Inherited from Object) |
Close() |
Releases the resources associated with this |
Dispose() | (Inherited from Object) |
Dispose(Boolean) | (Inherited from Object) |
Equals(Object) |
Indicates whether some other object is "equal to" this one. (Inherited from Object) |
GetHashCode() |
Returns a hash code value for the object. (Inherited from Object) |
JavaFinalize() |
Called by the garbage collector on an object when garbage collection determines that there are no more references to the object. (Inherited from Object) |
Notify() |
Wakes up a single thread that is waiting on this object's monitor. (Inherited from Object) |
NotifyAll() |
Wakes up all threads that are waiting on this object's monitor. (Inherited from Object) |
ObtainRenderRequest() | |
SetContentRoot(RenderNode) |
Sets the content root to render. |
SetHandle(IntPtr, JniHandleOwnership) |
Sets the Handle property. (Inherited from Object) |
SetLightSourceAlpha(Single, Single) |
Configures the ambient & spot shadow alphas. |
SetLightSourceGeometry(Single, Single, Single, Single) |
Sets the center of the light source. |
ToArray<T>() | (Inherited from Object) |
ToString() |
Returns a string representation of the object. (Inherited from Object) |
UnregisterFromRuntime() | (Inherited from Object) |
Wait() |
Causes the current thread to wait until it is awakened, typically by being <em>notified</em> or <em>interrupted</em>. (Inherited from Object) |
Wait(Int64, Int32) |
Causes the current thread to wait until it is awakened, typically by being <em>notified</em> or <em>interrupted</em>, or until a certain amount of real time has elapsed. (Inherited from Object) |
Wait(Int64) |
Causes the current thread to wait until it is awakened, typically by being <em>notified</em> or <em>interrupted</em>, or until a certain amount of real time has elapsed. (Inherited from Object) |
Explicit Interface Implementations
IJavaPeerable.Disposed() | (Inherited from Object) |
IJavaPeerable.DisposeUnlessReferenced() | (Inherited from Object) |
IJavaPeerable.Finalized() | (Inherited from Object) |
IJavaPeerable.JniManagedPeerState | (Inherited from Object) |
IJavaPeerable.SetJniIdentityHashCode(Int32) | (Inherited from Object) |
IJavaPeerable.SetJniManagedPeerState(JniManagedPeerStates) | (Inherited from Object) |
IJavaPeerable.SetPeerReference(JniObjectReference) | (Inherited from Object) |
Extension Methods
JavaCast<TResult>(IJavaObject) |
Performs an Android runtime-checked type conversion. |
JavaCast<TResult>(IJavaObject) | |
GetJniTypeName(IJavaPeerable) |