ScriptIntrinsic3DLUT.Create(RenderScript, Element) Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Supported elements types are Element#U8_4
The defaults tables are identity.
[Android.Runtime.Register("create", "(Landroid/renderscript/RenderScript;Landroid/renderscript/Element;)Landroid/renderscript/ScriptIntrinsic3DLUT;", "")]
public static Android.Renderscripts.ScriptIntrinsic3DLUT? Create (Android.Renderscripts.RenderScript? rs, Android.Renderscripts.Element? e);
[<Android.Runtime.Register("create", "(Landroid/renderscript/RenderScript;Landroid/renderscript/Element;)Landroid/renderscript/ScriptIntrinsic3DLUT;", "")>]
static member Create : Android.Renderscripts.RenderScript * Android.Renderscripts.Element -> Android.Renderscripts.ScriptIntrinsic3DLUT
Parameters
- rs
- RenderScript
The RenderScript context
- e
- Element
Element type for intputs and outputs
Returns
ScriptIntrinsic3DLUT
- Attributes
Remarks
Supported elements types are Element#U8_4
The defaults tables are identity.
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.