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ScriptIntrinsicBLAS.ZTRSV Method

Definition

ZTRSV solves one of the systems of equations Ax = b or A**Tx = b or A**H*x = b

[Android.Runtime.Register("ZTRSV", "(IIILandroid/renderscript/Allocation;Landroid/renderscript/Allocation;I)V", "", ApiSince=23)]
public void ZTRSV (int Uplo, int TransA, int Diag, Android.Renderscripts.Allocation? A, Android.Renderscripts.Allocation? X, int incX);
[<Android.Runtime.Register("ZTRSV", "(IIILandroid/renderscript/Allocation;Landroid/renderscript/Allocation;I)V", "", ApiSince=23)>]
member this.ZTRSV : int * int * int * Android.Renderscripts.Allocation * Android.Renderscripts.Allocation * int -> unit

Parameters

Uplo
Int32

Specifies whether the matrix is an upper or lower triangular matrix.

TransA
Int32

The type of transpose applied to matrix A.

Diag
Int32

Specifies whether or not A is unit triangular.

A
Allocation

The input allocation contains matrix A, supported elements type Element#F64_2.

X
Allocation

The input allocation contains vector x, supported elements type Element#F64_2.

incX
Int32

The increment for the elements of vector x, must be larger than zero.

Attributes

Remarks

ZTRSV solves one of the systems of equations A*x = b or A**T*x = b or A**H*x = b

Details: http://www.netlib.org/lapack/explore-html/d1/d2f/ztrsv_8f.html

Java documentation for android.renderscript.ScriptIntrinsicBLAS.ZTRSV(int, int, int, android.renderscript.Allocation, android.renderscript.Allocation, int).

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Applies to