GKLocalPlayer.ResolveConflictingSavedGames Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Resolves the specified conflicting saved games that are listed in conflictingSavedGames
and stored in data
, then passes a list of all the games (conflicting games first) to handler
, along with an error object that is null
if no error occurred.
[Foundation.Export("resolveConflictingSavedGames:withData:completionHandler:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.WatchOS, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.TvOS, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual void ResolveConflictingSavedGames (GameKit.GKSavedGame[] conflictingSavedGames, Foundation.NSData data, Action<GameKit.GKSavedGame[],Foundation.NSError> handler);
abstract member ResolveConflictingSavedGames : GameKit.GKSavedGame[] * Foundation.NSData * Action<GameKit.GKSavedGame[], Foundation.NSError> -> unit
override this.ResolveConflictingSavedGames : GameKit.GKSavedGame[] * Foundation.NSData * Action<GameKit.GKSavedGame[], Foundation.NSError> -> unit
Parameters
- conflictingSavedGames
- GKSavedGame[]
- data
- NSData
- Attributes