MTLTextureDescriptor.MipmapLevelCount Property
Definition
Important
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Gets or sets the number of mipmap levels in the texture.
public virtual nuint MipmapLevelCount { [Foundation.Export("mipmapLevelCount")] get; [Foundation.Export("setMipmapLevelCount:")] set; }
member this.MipmapLevelCount : nuint with get, set
Property Value
System.System.UIntPtr
System.unativeint
- Attributes