ISceneTransitionService Interface
Definition
Important
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public interface class ISceneTransitionService : IDisposable, Microsoft::MixedReality::Toolkit::IMixedRealityExtensionService
public interface ISceneTransitionService : IDisposable, Microsoft.MixedReality.Toolkit.IMixedRealityExtensionService
type ISceneTransitionService = interface
interface IMixedRealityExtensionService
interface IMixedRealityService
interface IDisposable
Public Interface ISceneTransitionService
Implements IDisposable, IMixedRealityExtensionService
- Derived
- Implements
Properties
ConfigurationProfile |
The configuration profile for the service. (Inherited from IMixedRealityService) |
FadeColor |
The color to use when fading out. |
FadeInTime |
The default time in seconds for fade in to complete. |
FadeOutTime |
The default time in seconds for fade out to complete. |
FadeTargets |
Which cameras to target when fading. |
Name |
Optional Priority attribute if multiple services of the same type are required, enables targeting a service for action. (Inherited from IMixedRealityService) |
OnTransitionCompleted |
Called when transition ends. This is called at the end of a transition, not at the end of a scene load. For scene load events, we recommend using IMixedRealitySceneSystem. |
OnTransitionStarted |
Called when transition starts. This is called at the beginning of a transition, not at the beginning of a scene load. For scene load events, we recommend using IMixedRealitySceneSystem. |
Priority |
Optional Priority to reorder registered managers based on their respective priority, reduces the risk of race conditions by prioritizing the order in which managers are evaluated. (Inherited from IMixedRealityService) |
TransitionInProgress |
True when a scene transition is in progress. |
TransitionProgress |
From 0 to 1 |
UseFadeColor |
Whether to use a fade color during transitions. |
Methods
Destroy() |
Optional Destroy function to perform cleanup of the service before the Mixed Reality Toolkit is destroyed. (Inherited from IMixedRealityService) |
Disable() |
Optional Disable function to pause the service. (Inherited from IMixedRealityService) |
DoSceneTransition(Func<Task>, Func<Task>, IProgressIndicator) |
Fades out, enables progress indicator, executes scene op 1, executes scene op 2, disables progress indicator, fades back in |
DoSceneTransition(Func<Task>, IProgressIndicator) |
Fades out, enables progress indicator, execute scene operation, disables progress indicator, fades back in |
DoSceneTransition(IEnumerable<Func<Task>>, IProgressIndicator) |
Fades out, enables progress indicator, execute scene operations in order, disables progress indicator, fades back in |
DoSceneTransition(IEnumerable<Func<Task>>, Single, Single, IProgressIndicator) |
Fades out, enables progress indicator, execute scene operations in order, disables progress indicator, fades back in |
Enable() |
Optional Enable function to enable / re-enable the service. (Inherited from IMixedRealityService) |
FadeIn() |
Fades target cameras in. Instant fade-out will occur if fade state is not opaque. Can be used independently of scene transitions provided no transition is taking place. Uses default FadeInTime. |
FadeIn(Single) |
Fades target cameras in. Instant fade-out will occur if fade state is not opaque. Can be used independently of scene transitions provided no transition is taking place. |
FadeOut() |
Fades target cameras out to color. Can be used independently of scene transitions provided no transition is taking place. Uses default FadeOutTime. |
FadeOut(Single) |
Fades target cameras out to color. Can be used independently of scene transitions provided no transition is taking place. |
HideProgressIndicator() |
Hides the default progress indicator. Task completes when hide animation is done. Can be used independently of scene transitions provided no transition is taking place. |
Initialize() |
The initialize function is used to setup the service once created. This method is called once all services have been registered in the Mixed Reality Toolkit. (Inherited from IMixedRealityService) |
LateUpdate() |
Optional LateUpdate function to that is called after Update has been called on all services. (Inherited from IMixedRealityService) |
Reset() |
Optional Reset function to perform that will Reset the service, for example, whenever there is a profile change. (Inherited from IMixedRealityService) |
SetCustomFadeTargetCameras(IEnumerable<Camera>) |
If FadeTargets is set to custom, you will need to provide a custom set of cameras for fading using this function PRIOR to calling DoSceneTransition. |
SetProgressMessage(String) |
Sets the message on displayed progress indicator. If no progress indicator exists, has no effect. |
SetProgressValue(Single) |
Sets progress to value from 0-1. If no progress indicator exists, has no effect. |
ShowDefaultProgressIndicator() |
Instantiates the default progress indicator and returns its main transform. Can be used independently of scene transitions provided no transition is taking place. |
Update() |
Optional Update function to perform per-frame updates of the service. (Inherited from IMixedRealityService) |