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EyeTrackingTarget.SelectedTarget Property

Definition

Most recently selected target, selected either using pointer or voice.

public:
 static property UnityEngine::GameObject ^ SelectedTarget { UnityEngine::GameObject ^ get(); void set(UnityEngine::GameObject ^ value); };
public static UnityEngine.GameObject SelectedTarget { get; set; }
static member SelectedTarget : UnityEngine.GameObject with get, set
Public Shared Property SelectedTarget As GameObject

Property Value

UnityEngine.GameObject

Applies to