Düzenle

Aracılığıyla paylaş


InputAnimationSerializationUtils.WriteBoolCurve Method

Definition

Serialize an animation curve as binary data, ignoring tangents.

public:
 static void WriteBoolCurve(System::IO::BinaryWriter ^ writer, UnityEngine::AnimationCurve ^ curve, float startTime);
public static void WriteBoolCurve (System.IO.BinaryWriter writer, UnityEngine.AnimationCurve curve, float startTime);
static member WriteBoolCurve : System.IO.BinaryWriter * UnityEngine.AnimationCurve * single -> unit
Public Shared Sub WriteBoolCurve (writer As BinaryWriter, curve As AnimationCurve, startTime As Single)

Parameters

writer
BinaryWriter
curve
UnityEngine.AnimationCurve
startTime
Single

Applies to