Microsoft.MixedReality.Toolkit.Physics Namespace
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Classes
BaseRayStabilizer |
A base class for a stabilizer that takes an input position and rotation, and performs operations on them to stabilize, or smooth deltas, in the data. |
ConeCastUtility | |
Distorter | |
DistorterBulge |
A Distorter that distorts points based on their distance and direction from the center of the bulge point. |
DistorterGravity |
A Distorter that distorts points based on their distance and direction to the world center of gravity as defined by WorldCenterOfGravity. |
DistorterSimplex |
A Distorter that randomly distorts points. |
DistorterSphere |
A Distorter that distorts points based on their distance and direction from the center of the sphere of size 2. |
DistorterWiggly | |
GazeStabilizer |
GazeStabilizer iterates over samples of Raycast data and helps stabilize the user's gaze for precision targeting. |
InterpolationUtilities |
Static class containing interpolation-related utility functions. |
Interpolator |
A MonoBehaviour that interpolates a transform's position, rotation or scale. |
MixedRealityRaycaster | |
PhysicsLayerAttribute |
Attribute used to make an Int32 field render a dropdown generated from the current layers defined in the Tag Manager. |
RaycastResultComparer |
Compares the Raycast Results from Unity's Graphic & Physics Raycasters. |
VectorRollingStatistics |
Vector Statistics used in gaze stabilization. |
Structs
ComparableRaycastResult | |
ConeCastUtility.ConeCastHit | |
FocusDetails |
Contains information about which game object has the focus currently. Also contains information about the normal of that point. |
RayStep |
Interfaces
IBaseRayStabilizer |
Enums
SceneQueryType |
Defines the different scene query types. Mostly used by pointers. |
TeleportSurfaceResult |