TestController.MoveTo(Vector3, Int32, Boolean) Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Move controller to given position over some number of frames
public abstract System.Collections.IEnumerator MoveTo (UnityEngine.Vector3 newPosition, int numSteps = -1, bool waitForFixedUpdate = true);
abstract member MoveTo : UnityEngine.Vector3 * int * bool -> System.Collections.IEnumerator
Public MustOverride Function MoveTo (newPosition As Vector3, Optional numSteps As Integer = -1, Optional waitForFixedUpdate As Boolean = true) As IEnumerator
Parameters
- newPosition
- UnityEngine.Vector3
Where to move controller to
- numSteps
- Int32
How many frames to move over. This defaults to the "sentinel" value which tells the system to use the default number of steps. For more information on this value, see Microsoft.MixedReality.Toolkit.Tests.PlayModeTestUtilities.ControllerMoveStepsSentinelValue
- waitForFixedUpdate
- Boolean
If true, waits a physics frame after moving the controller