Texture2DExtensions.CreateTextureFromRegion Method
Definition
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Creates a texture from a defined region.
public:
[System::Runtime::CompilerServices::Extension]
static UnityEngine::Texture2D ^ CreateTextureFromRegion(UnityEngine::Texture2D ^ texture2D, int x, int y, int width, int height);
public static UnityEngine.Texture2D CreateTextureFromRegion (this UnityEngine.Texture2D texture2D, int x, int y, int width, int height);
static member CreateTextureFromRegion : UnityEngine.Texture2D * int * int * int * int -> UnityEngine.Texture2D
<Extension()>
Public Function CreateTextureFromRegion (texture2D As Texture2D, x As Integer, y As Integer, width As Integer, height As Integer) As Texture2D
Parameters
- texture2D
- UnityEngine.Texture2D
The Texture2D.
- x
- Int32
x position of this texture to get the texture from
- y
- Int32
y position of this texture to get the texture from
- width
- Int32
width of the region to capture
- height
- Int32
height of the region to capture
Returns
UnityEngine.Texture2D