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ReceiverBase.Host Property

Definition

Targeted component for Event Receiver at runtime

public:
 property UnityEngine::MonoBehaviour ^ Host { UnityEngine::MonoBehaviour ^ get(); void set(UnityEngine::MonoBehaviour ^ value); };
public UnityEngine.MonoBehaviour Host { get; set; }
member this.Host : UnityEngine.MonoBehaviour with get, set
Public Property Host As MonoBehaviour

Property Value

UnityEngine.MonoBehaviour

Applies to