IAttachmentPointManager.MoveAttachmentPoint(IAttachmentPoint, Vector3) Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Move (as opposed to Teleport) means that the object is meant to have traversed frozen space from its old position to the given new position on some continuous path.
public void MoveAttachmentPoint (Microsoft.MixedReality.WorldLocking.Core.IAttachmentPoint attachPointIface, UnityEngine.Vector3 newFrozenPosition);
abstract member MoveAttachmentPoint : Microsoft.MixedReality.WorldLocking.Core.IAttachmentPoint * UnityEngine.Vector3 -> unit
Public Sub MoveAttachmentPoint (attachPointIface As IAttachmentPoint, newFrozenPosition As Vector3)
Parameters
- attachPointIface
- IAttachmentPoint
- newFrozenPosition
- UnityEngine.Vector3
The new position in frozen space
Remarks
Not to be used for automatic (i.e. FrozenWorld Engine instigated) moves. Use this for continuous movement through space. For discontinuous movement (i.e. teleportation), use TeleportAttachmentPoint(IAttachmentPoint, Vector3, IAttachmentPoint)