PluginNoop.AddFrozenAnchor(AnchorId, Pose) Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
public void AddFrozenAnchor (Microsoft.MixedReality.WorldLocking.Core.AnchorId id, UnityEngine.Pose frozenPose);
abstract member AddFrozenAnchor : Microsoft.MixedReality.WorldLocking.Core.AnchorId * UnityEngine.Pose -> unit
override this.AddFrozenAnchor : Microsoft.MixedReality.WorldLocking.Core.AnchorId * UnityEngine.Pose -> unit
Public Sub AddFrozenAnchor (id As AnchorId, frozenPose As Pose)
Parameters
- id
- AnchorId
- frozenPose
- UnityEngine.Pose