PluginNoop.RemoveFrozenEdge(AnchorId, AnchorId) Method
Definition
Important
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public void RemoveFrozenEdge (Microsoft.MixedReality.WorldLocking.Core.AnchorId anchorId1, Microsoft.MixedReality.WorldLocking.Core.AnchorId anchorId2);
abstract member RemoveFrozenEdge : Microsoft.MixedReality.WorldLocking.Core.AnchorId * Microsoft.MixedReality.WorldLocking.Core.AnchorId -> unit
override this.RemoveFrozenEdge : Microsoft.MixedReality.WorldLocking.Core.AnchorId * Microsoft.MixedReality.WorldLocking.Core.AnchorId -> unit
Public Sub RemoveFrozenEdge (anchorId1 As AnchorId, anchorId2 As AnchorId)
Parameters
- anchorId1
- AnchorId
- anchorId2
- AnchorId
Implements
Remarks
This doesn't happen often enough to optimize, but could easily be sorted for efficient find.