Aracılığıyla paylaş


SpacePin.ModelPositionSource Property

Definition

Where to find model space position on target. Transform is preferable, but if transforms are baked in, renderer or collider may be more appropriate.

public Microsoft.MixedReality.WorldLocking.Core.SpacePin.ModelPositionSourceEnum ModelPositionSource { get; set; }
member this.ModelPositionSource : Microsoft.MixedReality.WorldLocking.Core.SpacePin.ModelPositionSourceEnum with get, set
Public Property ModelPositionSource As SpacePin.ModelPositionSourceEnum

Property Value

Remarks

Note that orientation always comes from transform, as renderer and collider bounds have no orientation.

Applies to