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WorldLockingContext Class

Definition

The central component for providing WorldLocking functionality to a scene

public class WorldLockingContext : UnityEngine.MonoBehaviour
type WorldLockingContext = class
    inherit MonoBehaviour
Public Class WorldLockingContext
Inherits MonoBehaviour
Inheritance
UnityEngine.MonoBehaviour
WorldLockingContext

Remarks

This component must be placed on a single GameObject in the scene. Typically, this would be a dedicated root GameObject with identity transform.

Constructors

WorldLockingContext()

Properties

DiagnosticsSettings

Diagnostics settings. These are shared with the manager when active. Changes from script should be made through the manager's interface, but will be visible here in inspector.

SharedSettings

WorldLocking settings. These are shared with the manager when active. Changes from script should be made through the manager's interface, but will be visible here in inspector.

Applies to