WorldLockingContext Class
Definition
Important
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The central component for providing WorldLocking functionality to a scene
public class WorldLockingContext : UnityEngine.MonoBehaviour
type WorldLockingContext = class
inherit MonoBehaviour
Public Class WorldLockingContext
Inherits MonoBehaviour
- Inheritance
-
UnityEngine.MonoBehaviourWorldLockingContext
Remarks
This component must be placed on a single GameObject in the scene. Typically, this would be a dedicated root GameObject with identity transform.
Constructors
WorldLockingContext() |
Properties
DiagnosticsSettings |
Diagnostics settings. These are shared with the manager when active. Changes from script should be made through the manager's interface, but will be visible here in inspector. |
SharedSettings |
WorldLocking settings. These are shared with the manager when active. Changes from script should be made through the manager's interface, but will be visible here in inspector. |