Aracılığıyla paylaş


WorldLockingManager Class

Definition

Ultimate manager of World Locking. WorldLockingManager supplies access to the sub-managers, IAnchorManager, IFragmentManager, and IAttachmentPointManager.

public class WorldLockingManager
type WorldLockingManager = class
Public Class WorldLockingManager
Inheritance
WorldLockingManager

Fields

Plugin

Direct interface to the plugin. It is not generally necessary or desired to directly manipulate the plugin, but may be useful for manual override of some plugin inputs, outputs, or controls.

Properties

AdjustmentFrame

The transform at which to apply the camera adjustment. This can't be the camera node, as its transform is overwritten every frame with head pose data. But the camera should be an attached descendant of this node.

AlignmentManager
AnchorManager

Interface to the Anchor Manager.

AnchorSettings

Access to anchor management settings.

ApplyAdjustment

Apply the computed adjustment via the AdjustmentFrame transform.

AttachmentPointManager

Interface to the attachment point manager. Use for creating and manipulating attachment points.

AutoLoad

Automatically load the WorldLocking state from disk at startup.

AutoMerge

Automatically trigger a fragment merge whenever the FrozenWorld engine indicates that one would be appropriate.

AutoRefreeze

Automatically trigger a refreeze whenever the FrozenWorld engine indicates that one would be appropriate.

AutoSave

Periodically save the WorldLocking state to disk.

CameraFromSpongy

Inverse of the camera transform (camera from parent).

CameraParent

The camera parent node defines the "spongy frame of reference". All raw head based data, such as the spatial mapping, gesture events, and XR head pose data, are relative to this transform.

DiagnosticsSettings

Get a copy of the shared diagnostics configuration settings, or set the shared settings to a copy of the input.

Enabled

Whether the system is currently active and stabilizing space.

ErrorStatus

The current error status of the WorldLockingManager

FragmentManager

Interface to the fragment manager.

FrozenFromLocked
FrozenFromPinned

Any application applied transform above the adjustment node.

FrozenFromSpongy

Transform from spongy space to frozen space. Spongy space is that native to XR interfaces. Frozen is Unity's global coordinate space. Transform includes the WorldLocking adjustment to the camera, as well as any other transforms applied to the camera (e.g. teleport).

HasPendingIO

Whether the manager is currently asynchronously loading or saving state.

LinkageSettings

Access to linkage settings.

LockedFromFrozen
LockedFromPinned

From pinned space back to the world-locked space.

LockedFromPlayspace

Adjustment transform to world-lock the coordinate space.

LockedFromSpongy
MergeIndicated

Indicator for the FrozenWorld engine internal heuristics of whether a merge should be performed

PinnedFromFrozen

Transform from application's frozen space back to space computed by WorldLocking.

PinnedFromLocked

Transform from the world locked space computed by WorldLocking to the space pinned in place.

PlayspaceFromLocked

Inverse of adjustment transform to world-lock the coordinate space.

PlayspaceFromSpongy

Transform applied by (optional) camera parent node (e.g. for teleport).

RefreezeIndicated

Indicator for the FrozenWorld engine internal heuristics of whether a refreeze should be performed

Settings

The configuration settings may only be set as a block. Get returns a snapshot of current settings, and set copies entire block.

SpongyFromCamera

The camera transform (parent from camera).

SpongyFromFrozen

Transform from frozen space to XR native spongy space, including other transforms accumulated in the camera's ancestors (e.g. teleport).

SpongyFromLocked
SpongyFromPlayspace

Inverse of transform applied by (optional) camera parent node (e.g. for teleport).

Version

The version of this release. This will be displayed in the WorldLockingContext component in the Unity Inspector, allowing quick visual verification of the version of World Locking Tools for Unity currently installed. It has no effect in code, but serves only as a label.

Methods

Dispose()

Dispose of internals on shutdown.

Finalize()

Dispose of internals on shutdown.

GetInstance()

Get the WorldLockingManager instance. This may be called at any time in program execution, but if called during load its settings may not have been loaded from a new scene yet.

Load()

Manually trigger a load operation for the WorldLocking state

Reset()

Bring WorldLocking to a well-defined, empty state

ResetAnchorManager()

Perform any initialization only appropriate once. This is called after giving the caller a chance to change settings.

Save()

Manually trigger a save operation for the WorldLocking state

SetContext(WorldLockingContext)

Start using shared settings from given context.

Applies to