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Microsoft.MixedReality.WorldLocking.Tools Namespace

Classes

AdjusterBase

Dummy class to identify components as implementing Frozen World's adjustment handler(s).

AdjusterFixed

Component to handle frozen world adjustments for fixed (stationary) objects.

AdjusterMoving

Component to handle frozen world adjustments for dynamic (moving) objects.

AnchorGraphVisual

Optional visualizer of anchors and edges

ConnectingLine

Helper class for visualizing a graph of connected transforms.

FrameVisual

Component for adjusting color and description text of visual origin markers in a frame (coordinate system axes).

FrozenAnchorVisual

Component for controlling color and ID text of anchor visualizations.

FrozenSpatialMapping

Class to reinterpret spatial mapping data from "spongy" space into "frozen" space. This is unnecessary when using MRTK's spatial mapping, which provides this and other enhancements over the native spatial mapping.

FrozenTapToAdd

Simple class to adapt Unity's input results from spongy space into frozen space. This is unnecessary when using MRTK's input system, which already provides this and other enhancements and abstactions.

SimpleConsole

A simple runtime console to help in debugging on device.

SimpleSprite

Very simple class to rotate sprites to face the camera.

SpacePinMeshVisualizer
SpacePinPercentageVisualizer
SpongyAnchorVisual

Component for controlling location, visual appearance and ID text of a spongy anchor visualization.

StatusToText

Helper to bind WorldLockingManager diagnostics to text meshes for display.

ToggleWorldAnchor
WorldAnchorAdapter

Adapter for aligning an object with a WorldAnchor.

Enums

FrozenSpatialMapping.QualityType

Supported tessellation quality levels.