SCNBufferFrequency Enum
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Enumerates values that control whether handlers are invoked per frame, per node per frame, or per node per frame per shaded renderable.
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 3, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.All, null)]
public enum SCNBufferFrequency
type SCNBufferFrequency =
- Inheritance
-
SCNBufferFrequency
- Attributes
Fields
Name | Value | Description |
---|---|---|
Frame | 0 | Indicates that handlers are invoked per frame. |
Node | 1 | ndicates that handlers are invoked per node. |
Shadable | 2 | ndicates that handlers are invoked per frame, node, material, and geometry for the shader. |