SCNSceneRendererDelegate_Extensions.DidSimulatePhysics Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
This method is called shortly after physics have been simulated.
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)]
public static void DidSimulatePhysics (this SceneKit.ISCNSceneRendererDelegate This, SceneKit.ISCNSceneRenderer renderer, double timeInSeconds);
static member DidSimulatePhysics : SceneKit.ISCNSceneRendererDelegate * SceneKit.ISCNSceneRenderer * double -> unit
Parameters
The instance on which this extension method operates.
- renderer
- ISCNSceneRenderer
- timeInSeconds
- Double
- Attributes