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SKConstraint.ReferenceNode Property

Definition

Gets or sets the node in whose coordinate system that values are calculated. Setting this to null causes the current node's coordinate system to be used.

public virtual SpriteKit.SKNode ReferenceNode { [Foundation.Export("referenceNode", ObjCRuntime.ArgumentSemantic.Strong)] get; [Foundation.Export("setReferenceNode:", ObjCRuntime.ArgumentSemantic.Strong)] set; }
member this.ReferenceNode : SpriteKit.SKNode with get, set

Property Value

This value can be null.

Attributes

Applies to