SKPhysicsBody Class
Definition
Important
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An object that reacts to the physics simulation of the SKScene's PhysicsWorld.
[Foundation.Register("SKPhysicsBody", true)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 3, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 9, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 7, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public class SKPhysicsBody : Foundation.NSObject, Foundation.INSCopying, Foundation.INSSecureCoding, IDisposable
type SKPhysicsBody = class
inherit NSObject
interface INSCoding
interface INativeObject
interface IDisposable
interface INSCopying
interface INSSecureCoding
- Inheritance
- Attributes
- Implements
Remarks
The visual appearance of a SKScene is determined by its SKNodes. The physics simulation of a SKScene is determined by the SKPhysicsWorld object of the SKScene's PhysicsWorld property. The physics of that word are applied to those SKNodes that have a non-null PhysicsBody.
The following example demonstrates a simple dynamic system:
var blockSize = new SizeF(20, 20);
var node1 = new SKSpriteNode(UIColor.Red, blockSize) {
Position = new PointF(100, 100),
Name = "Red",
PhysicsBody = SKPhysicsBody.BodyWithRectangleOfSize(blockSize),
};
var node2 = new SKSpriteNode(UIColor.Green, blockSize) {
Position = new PointF(150, 100),
Name = "Green",
PhysicsBody = SKPhysicsBody.BodyWithRectangleOfSize(blockSize)
};
//Pin node1 in position and connect node2 to it with a spring
node1.PhysicsBody.Dynamic = false;
var joint = SKPhysicsJointSpring.Create(node1.PhysicsBody, node2.PhysicsBody, node1.Position, node2.Position);
//Add nodes to scene
scene.AddChild(node1);
scene.AddChild(node2);
//Add the joint to the physics world
scene.PhysicsWorld.AddJoint(joint);
Application developers must add the SKNodes to the scene-graph prior to setting SKPhysicsJoints or Sprite Kit may segfault.
Constructors
SKPhysicsBody(IntPtr) |
A constructor used when creating managed representations of unmanaged objects; Called by the runtime. |
SKPhysicsBody(NSCoder) |
A constructor that initializes the object from the data stored in the unarchiver object. |
SKPhysicsBody(NSObjectFlag) |
Constructor to call on derived classes to skip initialization and merely allocate the object. |
Properties
AffectedByGravity |
Whether the body is affected by the SKPhysicsWorld's Gravity vector. |
AllContactedBodies |
Gets an array of all the physics bodies that are in contact with this physics body. |
AllowsRotation |
Gets or sets a value that tells whether the body can rotate in response to forces and impulses. |
AngularDamping |
Gets or sets a value between 0.0 and 1.0 (with a default value of 0.1) that determines how quickly rotation is damped. (0.0 corresponds to no damping.) |
AngularVelocity |
Gets or sets the angular velocity in radians per second. |
Area |
Gets the area of the physics body, in square meters. |
CategoryBitMask |
Gets or sets a bitmask that determines the contact and collision behavior of the physics body. |
Charge |
Gets or sets the electric charge, in Coulombs, for the physics body. |
Class | (Inherited from NSObject) |
ClassHandle |
The handle for this class. |
CollisionBitMask |
Gets or sets a bitmask that determines the collision behavior of the physics body. |
ContactTestBitMask |
Gets or sets a bitmask that determines how contacts are determined for the physics body. |
DebugDescription |
A developer-meaningful description of this object. (Inherited from NSObject) |
Density |
Gets or sets the density, in kilograms/meter^2, of the physics body. |
Description |
Description of the object, the Objective-C version of ToString. (Inherited from NSObject) |
Dynamic |
Gets or sets a value the tells whether the physics body is affected by forces and impulses in the simulation. |
FieldBitMask |
Gets or sets a bitmask that controls which kinds of fields can affect the physics body. |
Friction |
Gets or sets a value between 0.0 and 1.0, with a default of 0.2, that describes the surface roughness of the physics body. |
Handle |
Handle (pointer) to the unmanaged object representation. (Inherited from NSObject) |
IsDirectBinding | (Inherited from NSObject) |
IsProxy | (Inherited from NSObject) |
Joints |
Gets an array that contains the joints that are connected to the physics body. |
LinearDamping |
Gets or sets a value between 0.0 and 1.0, with a default of 0.1, that determines how quickly that the linear motion of the physics body is damped. |
Mass |
Gets or sets the mass of the physics body. (Updates the density when set.) |
Node |
Gets the node, if any, that the physics body is connected to. |
Pinned |
Gets or sets a value that tells whether the physics body is pinned to its parent node. |
Resting |
Gets or sets a value that tells whether the body is resting on another body in the simulation, and thus does not participate in the simulation. |
Restitution |
Gets or sets the proportion of energy, between 0.0 and 1.0, that the physics body loses when it bounces off of another physics body. The default is 0.2. |
RetainCount |
Returns the current Objective-C retain count for the object. (Inherited from NSObject) |
Self | (Inherited from NSObject) |
Superclass | (Inherited from NSObject) |
SuperHandle |
Handle used to represent the methods in the base class for this NSObject. (Inherited from NSObject) |
UsesPreciseCollisionDetection |
Gets or sets a value that controls whether a precise detection algorithm, suitable for reducing false misses between small and fast physics bodies, is used.. |
Velocity |
Gets or sets the magnitude and direction of the motion of the physics body. |
Zone | (Inherited from NSObject) |
Methods
AddObserver(NSObject, NSString, NSKeyValueObservingOptions, IntPtr) |
Registers an object for being observed externally (using NSString keyPath). Observed changes are dispatched to the observer’s object ObserveValue(NSString, NSObject, NSDictionary, IntPtr) method. (Inherited from NSObject) |
AddObserver(NSObject, String, NSKeyValueObservingOptions, IntPtr) |
Registers an object for being observed externally (using string keyPath). Observed changes are dispatched to the observer’s object ObserveValue(NSString, NSObject, NSDictionary, IntPtr) method. (Inherited from NSObject) |
AddObserver(NSString, NSKeyValueObservingOptions, Action<NSObservedChange>) |
Registers an object for being observed externally using an arbitrary method. (Inherited from NSObject) |
AddObserver(String, NSKeyValueObservingOptions, Action<NSObservedChange>) |
Registers an object for being observed externally using an arbitrary method. (Inherited from NSObject) |
ApplyAngularImpulse(nfloat) |
Applies the specified angular impulse, in Newton-seconds, to the physics body. |
ApplyForce(CGVector, CGPoint) |
Applies a force, in Newtons, at the specified point for one time step. |
ApplyForce(CGVector) |
Applies a force, in Newtons, through the center of mass of the physics body for one time step. |
ApplyImpulse(CGVector, CGPoint) |
Applies an impulse, in Newton-seconds, to the physics body through the specified point. |
ApplyImpulse(CGVector) |
Applies an impulse, in Newton-seconds, through the center of mass of the physics body. |
ApplyTorque(nfloat) |
Applies a torque, in Newton-meters, to the physics body for one time step. |
AwakeFromNib() |
Called after the object has been loaded from the nib file. Overriders must call base.AwakeFromNib(). (Inherited from NSObject) |
BeginInvokeOnMainThread(Action) | (Inherited from NSObject) |
BeginInvokeOnMainThread(Selector, NSObject) |
Invokes asynchrously the specified code on the main UI thread. (Inherited from NSObject) |
Bind(NSString, NSObject, String, NSDictionary) | (Inherited from NSObject) |
Bind(String, NSObject, String, NSDictionary) |
Obsolete.
(Inherited from NSObject)
|
BindingInfo(String) |
Obsolete.
(Inherited from NSObject)
|
BindingOptionDescriptions(String) |
Obsolete.
(Inherited from NSObject)
|
BindingValueClass(String) |
Obsolete.
(Inherited from NSObject)
|
CommitEditing() | (Inherited from NSObject) |
CommitEditing(NSObject, Selector, IntPtr) | (Inherited from NSObject) |
ConformsToProtocol(IntPtr) |
Invoked to determine if this object implements the specified protocol. (Inherited from NSObject) |
Copy() |
Performs a copy of the underlying Objective-C object. (Inherited from NSObject) |
Copy(NSZone) |
Performs a copy of the underlying Objective-C object. |
Create(SKTexture, CGSize) |
Creates a new physics body with the specified texture and size. |
Create(SKTexture, Single, CGSize) |
Creates a new physics body with the specified values. |
CreateBodyFromPath(CGPath) |
Creates a new physics body from the specified path. |
CreateCircularBody(nfloat, CGPoint) |
Creates a new circular physics body with the specified radius and center. |
CreateCircularBody(nfloat) |
Creates a new circular physics body with the specified radius. |
CreateEdge(CGPoint, CGPoint) |
Creates an edge from one point to another. |
CreateEdgeChain(CGPath) |
Creates an edge chain from the specified path. |
CreateEdgeLoop(CGPath) |
Creates a closed edge loop from the specified path, closing the path if necessary. |
CreateEdgeLoop(CGRect) |
Creates a closed edge loop from the specified rectangle. |
CreateRectangularBody(CGSize, CGPoint) |
Creates a rectangular physics body from the specified rectangle and center. |
CreateRectangularBody(CGSize) |
Creates a rectangular physics body from the specified rectangle. |
DangerousAutorelease() | (Inherited from NSObject) |
DangerousRelease() | (Inherited from NSObject) |
DangerousRetain() | (Inherited from NSObject) |
DidChange(NSKeyValueChange, NSIndexSet, NSString) |
Indicates a change occurred to the indexes for a to-many relationship. (Inherited from NSObject) |
DidChange(NSString, NSKeyValueSetMutationKind, NSSet) | (Inherited from NSObject) |
DidChangeValue(String) |
Indicates that a change occurred on the specified key. (Inherited from NSObject) |
Dispose() |
Releases the resources used by the NSObject object. (Inherited from NSObject) |
Dispose(Boolean) |
Releases the resources used by the SKPhysicsBody object. |
DoesNotRecognizeSelector(Selector) |
Indicates that this object does not recognize the specified selector. (Inherited from NSObject) |
EncodeTo(NSCoder) |
Encodes the state of the object on the provided encoder |
Equals(NSObject) | (Inherited from NSObject) |
Equals(Object) | (Inherited from NSObject) |
ExposedBindings() | (Inherited from NSObject) |
FromBodies(SKPhysicsBody[]) |
Creates a new physics body from the union of the specified list of physics bodies. |
GetBindingInfo(NSString) | (Inherited from NSObject) |
GetBindingOptionDescriptions(NSString) | (Inherited from NSObject) |
GetBindingValueClass(NSString) | (Inherited from NSObject) |
GetDictionaryOfValuesFromKeys(NSString[]) |
Retrieves the values of the specified keys. (Inherited from NSObject) |
GetHashCode() |
Generates a hash code for the current instance. (Inherited from NSObject) |
GetMethodForSelector(Selector) | (Inherited from NSObject) |
GetNativeField(String) |
Obsolete.
(Inherited from NSObject)
|
GetNativeHash() | (Inherited from NSObject) |
Init() | (Inherited from NSObject) |
InitializeHandle(IntPtr, String) | (Inherited from NSObject) |
InitializeHandle(IntPtr) | (Inherited from NSObject) |
Invoke(Action, Double) | (Inherited from NSObject) |
Invoke(Action, TimeSpan) | (Inherited from NSObject) |
InvokeOnMainThread(Action) | (Inherited from NSObject) |
InvokeOnMainThread(Selector, NSObject) |
Invokes synchrously the specified code on the main UI thread. (Inherited from NSObject) |
IsEqual(NSObject) | (Inherited from NSObject) |
IsKindOfClass(Class) | (Inherited from NSObject) |
IsMemberOfClass(Class) | (Inherited from NSObject) |
MarkDirty() |
Promotes a regular peer object (IsDirectBinding is true) into a toggleref object. (Inherited from NSObject) |
MutableCopy() |
Creates a mutable copy of the specified NSObject. (Inherited from NSObject) |
ObjectDidEndEditing(NSObject) | (Inherited from NSObject) |
ObserveValue(NSString, NSObject, NSDictionary, IntPtr) |
Indicates that the value at the specified keyPath relative to this object has changed. (Inherited from NSObject) |
PerformSelector(Selector, NSObject, Double, NSString[]) | (Inherited from NSObject) |
PerformSelector(Selector, NSObject, Double) |
Invokes the selector on the current instance and if the |
PerformSelector(Selector, NSObject, NSObject) | (Inherited from NSObject) |
PerformSelector(Selector, NSObject) | (Inherited from NSObject) |
PerformSelector(Selector, NSThread, NSObject, Boolean, NSString[]) | (Inherited from NSObject) |
PerformSelector(Selector, NSThread, NSObject, Boolean) | (Inherited from NSObject) |
PerformSelector(Selector) | (Inherited from NSObject) |
PrepareForInterfaceBuilder() | (Inherited from NSObject) |
RemoveObserver(NSObject, NSString, IntPtr) |
Stops the specified observer from receiving further notifications of changed values for the specified keyPath and context. (Inherited from NSObject) |
RemoveObserver(NSObject, NSString) |
Stops the specified observer from receiving further notifications of changed values for the specified keyPath. (Inherited from NSObject) |
RemoveObserver(NSObject, String, IntPtr) |
Stops the specified observer from receiving further notifications of changed values for the specified keyPath and context. (Inherited from NSObject) |
RemoveObserver(NSObject, String) |
Stops the specified observer from receiving further notifications of changed values for the specified keyPath. (Inherited from NSObject) |
RespondsToSelector(Selector) |
Whether this object recognizes the specified selector. (Inherited from NSObject) |
SetNativeField(String, NSObject) |
Obsolete.
(Inherited from NSObject)
|
SetNilValueForKey(NSString) |
Sets the value of the specified key to null. (Inherited from NSObject) |
SetValueForKey(NSObject, NSString) |
Sets the value of the property specified by the key to the specified value. (Inherited from NSObject) |
SetValueForKeyPath(IntPtr, NSString) |
A constructor used when creating managed representations of unmanaged objects; Called by the runtime. (Inherited from NSObject) |
SetValueForKeyPath(NSObject, NSString) |
Sets the value of a property that can be reached using a keypath. (Inherited from NSObject) |
SetValueForUndefinedKey(NSObject, NSString) |
Indicates an attempt to write a value to an undefined key. If not overridden, raises an NSUndefinedKeyException. (Inherited from NSObject) |
SetValuesForKeysWithDictionary(NSDictionary) |
Sets the values of this NSObject to those in the specified dictionary. (Inherited from NSObject) |
ToString() |
Returns a string representation of the value of the current instance. (Inherited from NSObject) |
Unbind(NSString) | (Inherited from NSObject) |
Unbind(String) |
Obsolete.
(Inherited from NSObject)
|
ValueForKey(NSString) |
Returns the value of the property associated with the specified key. (Inherited from NSObject) |
ValueForKeyPath(NSString) |
Returns the value of a property that can be reached using a keypath. (Inherited from NSObject) |
ValueForUndefinedKey(NSString) |
Indicates an attempt to read a value of an undefined key. If not overridden, raises an NSUndefinedKeyException. (Inherited from NSObject) |
WillChange(NSKeyValueChange, NSIndexSet, NSString) |
Indicates that the values of the specified indices in the specified key are about to change. (Inherited from NSObject) |
WillChange(NSString, NSKeyValueSetMutationKind, NSSet) | (Inherited from NSObject) |
WillChangeValue(String) |
Indicates that the value of the specified key is about to change. (Inherited from NSObject) |