CodeCompileUnit.Namespaces Özellik
Tanım
Önemli
Bazı bilgiler ürünün ön sürümüyle ilgilidir ve sürüm öncesinde önemli değişiklikler yapılmış olabilir. Burada verilen bilgilerle ilgili olarak Microsoft açık veya zımni hiçbir garanti vermez.
Ad alanlarının koleksiyonunu alır.
public:
property System::CodeDom::CodeNamespaceCollection ^ Namespaces { System::CodeDom::CodeNamespaceCollection ^ get(); };
public System.CodeDom.CodeNamespaceCollection Namespaces { get; }
member this.Namespaces : System.CodeDom.CodeNamespaceCollection
Public ReadOnly Property Namespaces As CodeNamespaceCollection
Özellik Değeri
CodeNamespaceCollection Derleme biriminin kullandığı ad alanlarını gösteren bir.
Örnekler
Aşağıdaki kod örneği, basit bir CodeCompileUnit "Merhaba Dünya" programın program yapısını modelleyen bir oluşturur. Bu örnek, bu modelden kod üreten ve sınıfı için CodeDomProvider sağlanan daha büyük bir örneğin parçasıdır.
// Build a Hello World program graph using
// System::CodeDom types.
static CodeCompileUnit^ BuildHelloWorldGraph()
{
// Create a new CodeCompileUnit to contain
// the program graph.
CodeCompileUnit^ compileUnit = gcnew CodeCompileUnit;
// Declare a new namespace called Samples.
CodeNamespace^ samples = gcnew CodeNamespace( "Samples" );
// Add the new namespace to the compile unit.
compileUnit->Namespaces->Add( samples );
// Add the new namespace import for the System namespace.
samples->Imports->Add( gcnew CodeNamespaceImport( "System" ) );
// Declare a new type called Class1.
CodeTypeDeclaration^ class1 = gcnew CodeTypeDeclaration( "Class1" );
// Add the new type to the namespace's type collection.
samples->Types->Add( class1 );
// Declare a new code entry point method.
CodeEntryPointMethod^ start = gcnew CodeEntryPointMethod;
// Create a type reference for the System::Console class.
CodeTypeReferenceExpression^ csSystemConsoleType = gcnew CodeTypeReferenceExpression( "System.Console" );
// Build a Console::WriteLine statement.
CodeMethodInvokeExpression^ cs1 = gcnew CodeMethodInvokeExpression( csSystemConsoleType,"WriteLine", gcnew CodePrimitiveExpression("Hello World!") );
// Add the WriteLine call to the statement collection.
start->Statements->Add( cs1 );
// Build another Console::WriteLine statement.
CodeMethodInvokeExpression^ cs2 = gcnew CodeMethodInvokeExpression( csSystemConsoleType,"WriteLine", gcnew CodePrimitiveExpression( "Press the Enter key to continue." ) );
// Add the WriteLine call to the statement collection.
start->Statements->Add( cs2 );
// Build a call to System::Console::ReadLine.
CodeMethodReferenceExpression^ csReadLine = gcnew CodeMethodReferenceExpression( csSystemConsoleType, "ReadLine" );
CodeMethodInvokeExpression^ cs3 = gcnew CodeMethodInvokeExpression( csReadLine, gcnew array<CodeExpression^>(0) );
// Add the ReadLine statement.
start->Statements->Add( cs3 );
// Add the code entry point method to
// the Members collection of the type.
class1->Members->Add( start );
return compileUnit;
}
// Build a Hello World program graph using
// System.CodeDom types.
public static CodeCompileUnit BuildHelloWorldGraph()
{
// Create a new CodeCompileUnit to contain
// the program graph.
CodeCompileUnit compileUnit = new CodeCompileUnit();
// Declare a new namespace called Samples.
CodeNamespace samples = new CodeNamespace("Samples");
// Add the new namespace to the compile unit.
compileUnit.Namespaces.Add(samples);
// Add the new namespace import for the System namespace.
samples.Imports.Add(new CodeNamespaceImport("System"));
// Declare a new type called Class1.
CodeTypeDeclaration class1 = new CodeTypeDeclaration("Class1");
// Add the new type to the namespace type collection.
samples.Types.Add(class1);
// Declare a new code entry point method.
CodeEntryPointMethod start = new CodeEntryPointMethod();
// Create a type reference for the System.Console class.
CodeTypeReferenceExpression csSystemConsoleType = new CodeTypeReferenceExpression("System.Console");
// Build a Console.WriteLine statement.
CodeMethodInvokeExpression cs1 = new CodeMethodInvokeExpression(
csSystemConsoleType, "WriteLine",
new CodePrimitiveExpression("Hello World!"));
// Add the WriteLine call to the statement collection.
start.Statements.Add(cs1);
// Build another Console.WriteLine statement.
CodeMethodInvokeExpression cs2 = new CodeMethodInvokeExpression(
csSystemConsoleType, "WriteLine",
new CodePrimitiveExpression("Press the Enter key to continue."));
// Add the WriteLine call to the statement collection.
start.Statements.Add(cs2);
// Build a call to System.Console.ReadLine.
CodeMethodInvokeExpression csReadLine = new CodeMethodInvokeExpression(
csSystemConsoleType, "ReadLine");
// Add the ReadLine statement.
start.Statements.Add(csReadLine);
// Add the code entry point method to
// the Members collection of the type.
class1.Members.Add(start);
return compileUnit;
}
' Build a Hello World program graph using
' System.CodeDom types.
Public Shared Function BuildHelloWorldGraph() As CodeCompileUnit
' Create a new CodeCompileUnit to contain
' the program graph.
Dim compileUnit As New CodeCompileUnit()
' Declare a new namespace called Samples.
Dim samples As New CodeNamespace("Samples")
' Add the new namespace to the compile unit.
compileUnit.Namespaces.Add(samples)
' Add the new namespace import for the System namespace.
samples.Imports.Add(New CodeNamespaceImport("System"))
' Declare a new type called Class1.
Dim class1 As New CodeTypeDeclaration("Class1")
' Add the new type to the namespace type collection.
samples.Types.Add(class1)
' Declare a new code entry point method.
Dim start As New CodeEntryPointMethod()
' Create a type reference for the System.Console class.
Dim csSystemConsoleType As New CodeTypeReferenceExpression( _
"System.Console")
' Build a Console.WriteLine statement.
Dim cs1 As New CodeMethodInvokeExpression( _
csSystemConsoleType, "WriteLine", _
New CodePrimitiveExpression("Hello World!"))
' Add the WriteLine call to the statement collection.
start.Statements.Add(cs1)
' Build another Console.WriteLine statement.
Dim cs2 As New CodeMethodInvokeExpression( _
csSystemConsoleType, "WriteLine", _
New CodePrimitiveExpression("Press the Enter key to continue."))
' Add the WriteLine call to the statement collection.
start.Statements.Add(cs2)
' Build a call to System.Console.ReadLine.
Dim csReadLine As New CodeMethodInvokeExpression( _
csSystemConsoleType, "ReadLine")
' Add the ReadLine statement.
start.Statements.Add(csReadLine)
' Add the code entry point method to
' the Members collection of the type.
class1.Members.Add(start)
Return compileUnit
End Function
Açıklamalar
Bu koleksiyona nesne ekleyip kaldırabilirsiniz CodeNamespace . Her nesne bir ad alanını temsil eder.
Not
Bazı diller, derleme biriminde tek bir sınıf içeren tek bir ad alanını destekler.