GraphicsPathIterator.NextSubpath Yöntem
Tanım
Önemli
Bazı bilgiler ürünün ön sürümüyle ilgilidir ve sürüm öncesinde önemli değişiklikler yapılmış olabilir. Burada verilen bilgilerle ilgili olarak Microsoft açık veya zımni hiçbir garanti vermez.
Alt yolu belirtilen GraphicsPathsonraki alt yoluna taşır.
Aşırı Yüklemeler
NextSubpath(GraphicsPath, Boolean) |
Bu GraphicsPathIteratorilişkili yolundan sonraki şekli (alt yol) alır. |
NextSubpath(Int32, Int32, Boolean) |
GraphicsPathIterator yoldaki sonraki alt yola taşır. Sonraki alt yol için başlangıç dizini ve bitiş dizini [out] parametrelerinde yer alır. |
NextSubpath(GraphicsPath, Boolean)
- Kaynak:
- GraphicsPathIterator.cs
- Kaynak:
- GraphicsPathIterator.cs
- Kaynak:
- GraphicsPathIterator.cs
- Kaynak:
- GraphicsPathIterator.cs
- Kaynak:
- GraphicsPathIterator.cs
Bu GraphicsPathIteratorilişkili yolundan sonraki şekli (alt yol) alır.
public:
int NextSubpath(System::Drawing::Drawing2D::GraphicsPath ^ path, [Runtime::InteropServices::Out] bool % isClosed);
public int NextSubpath (System.Drawing.Drawing2D.GraphicsPath path, out bool isClosed);
member this.NextSubpath : System.Drawing.Drawing2D.GraphicsPath * bool -> int
Public Function NextSubpath (path As GraphicsPath, ByRef isClosed As Boolean) As Integer
Parametreler
- path
- GraphicsPath
Veri noktalarının bu yineleyici için alınan şeklin (alt yol) veri noktalarıyla eşleşecek şekilde ayarlanmasını sağlayan bir GraphicsPath.
- isClosed
- Boolean
[out] Geçerli alt yol kapatılıp kapatılmadığını gösterir. Şeklin kapalı olup olmadığını true
, aksi takdirde false
.
Döndürülenler
Alınan şekildeki (alt yol) veri noktalarının sayısı. Alınacak başka rakam yoksa sıfır döndürülür.
Örnekler
Aşağıdaki örnek, Windows Forms ile kullanılmak üzere tasarlanmıştır ve OnPaint bir olay nesnesi PaintEventArgse
gerektirir. Kod aşağıdaki eylemleri gerçekleştirir:
bir GraphicsPath nesnesi oluşturur.
Üç çizgi, dikdörtgen, üç nokta ve iki işaretçi ekler.
Yolun tüm noktalarının değerlerini ekranın sol tarafına listeler.
bir GraphicsPathIterator nesnesi oluşturur.
Kopyalanan noktaları almak için
myPathSection
bir GraphicsPath nesnesi oluşturur.Üçüncü alt yola (şekil) yinelenen ve bu alt yoldaki tüm noktaları
myPathSection
yoluna kopyalayan NextSubpath yöntemini çağırır vesubpathPoints
kopyalanan nokta sayısını döndürür.Alt yol numarasını ve içerdiği nokta sayısını ekranın sağ tarafında listeler.
void NextSubpathExample2( PaintEventArgs^ e )
{
// Create a graphics path.
GraphicsPath^ myPath = gcnew GraphicsPath;
// Set up primitives to add to myPath.
array<Point>^ myPoints = {Point(20,20),Point(120,120),Point(20,120),Point(20,20)};
Rectangle myRect = Rectangle(120,120,100,100);
// Add 3 lines, a rectangle, an ellipse, and 2 markers.
myPath->AddLines( myPoints );
myPath->SetMarkers();
myPath->AddRectangle( myRect );
myPath->SetMarkers();
myPath->AddEllipse( 220, 220, 100, 100 );
// Get the total number of points for the path,
// and the arrays of the points and types.
int myPathPointCount = myPath->PointCount;
array<PointF>^myPathPoints = myPath->PathPoints;
array<Byte>^myPathTypes = myPath->PathTypes;
// Set up variables for listing all of the path's
// points to the screen.
int i;
float j = 20;
System::Drawing::Font^ myFont = gcnew System::Drawing::Font( "Arial",8 );
SolidBrush^ myBrush = gcnew SolidBrush( Color::Black );
// List the values of all the path points and types to the screen.
for ( i = 0; i < myPathPointCount; i++ )
{
e->Graphics->DrawString( myPathPoints[ i ].X + ", " + myPathPoints[ i ].Y + ", " + myPathTypes[ i ], myFont, myBrush, 20, j );
j += 20;
}
// Create a GraphicsPathIterator for myPath.
GraphicsPathIterator^ myPathIterator = gcnew GraphicsPathIterator( myPath );
// Rewind the iterator.
myPathIterator->Rewind();
// Create the GraphicsPath section.
GraphicsPath^ myPathSection = gcnew GraphicsPath;
// Iterate to the 3rd subpath and list the number of points therein
// to the screen.
int subpathPoints;
bool IsClosed2;
// Iterate to the third subpath.
subpathPoints = myPathIterator->NextSubpath( myPathSection, IsClosed2 );
subpathPoints = myPathIterator->NextSubpath( myPathSection, IsClosed2 );
subpathPoints = myPathIterator->NextSubpath( myPathSection, IsClosed2 );
// Write the number of subpath points to the screen.
e->Graphics->DrawString( String::Format( "Subpath: 3 Num Points: {0}", subpathPoints ), myFont, myBrush, 200, 20 );
}
public void NextSubpathExample2(PaintEventArgs e)
{
// Create a graphics path.
GraphicsPath myPath = new GraphicsPath();
// Set up primitives to add to myPath.
Point[] myPoints = {new Point(20, 20), new Point(120, 120),
new Point(20, 120),new Point(20, 20) };
Rectangle myRect = new Rectangle(120, 120, 100, 100);
// Add 3 lines, a rectangle, an ellipse, and 2 markers.
myPath.AddLines(myPoints);
myPath.SetMarkers();
myPath.AddRectangle(myRect);
myPath.SetMarkers();
myPath.AddEllipse(220, 220, 100, 100);
// Get the total number of points for the path,
// and the arrays of the points and types.
int myPathPointCount = myPath.PointCount;
PointF[] myPathPoints = myPath.PathPoints;
byte[] myPathTypes = myPath.PathTypes;
// Set up variables for listing all of the path's
// points to the screen.
int i;
float j = 20;
Font myFont = new Font("Arial", 8);
SolidBrush myBrush = new SolidBrush(Color.Black);
// List the values of all the path points and types to the screen.
for(i=0; i<myPathPointCount; i++)
{
e.Graphics.DrawString(myPathPoints[i].X.ToString()+
", " + myPathPoints[i].Y.ToString() + ", " +
myPathTypes[i].ToString(),
myFont,
myBrush,
20,
j);
j+=20;
}
// Create a GraphicsPathIterator for myPath.
GraphicsPathIterator myPathIterator = new
GraphicsPathIterator(myPath);
// Rewind the iterator.
myPathIterator.Rewind();
// Create the GraphicsPath section.
GraphicsPath myPathSection = new GraphicsPath();
// Iterate to the 3rd subpath and list the number of points therein
// to the screen.
int subpathPoints;
bool IsClosed2;
// Iterate to the third subpath.
subpathPoints = myPathIterator.NextSubpath(
myPathSection, out IsClosed2);
subpathPoints = myPathIterator.NextSubpath(
myPathSection, out IsClosed2);
subpathPoints = myPathIterator.NextSubpath(
myPathSection, out IsClosed2);
// Write the number of subpath points to the screen.
e.Graphics.DrawString("Subpath: 3" +
" Num Points: " +
subpathPoints.ToString(),
myFont,
myBrush,
200,
20);
}
Public Sub NextSubpathExample2(ByVal e As PaintEventArgs)
' Create a graphics path.
Dim myPath As New GraphicsPath
' Set up primitives to add to myPath.
Dim myPoints As Point() = {New Point(20, 20), _
New Point(120, 120), New Point(20, 120), New Point(20, 20)}
Dim myRect As New Rectangle(120, 120, 100, 100)
' Add 3 lines, a rectangle, an ellipse, and 2 markers.
myPath.AddLines(myPoints)
myPath.SetMarkers()
myPath.AddRectangle(myRect)
myPath.SetMarkers()
myPath.AddEllipse(220, 220, 100, 100)
' Get the total number of points for the path,
' and the arrays of the points and types.
Dim myPathPointCount As Integer = myPath.PointCount
Dim myPathPoints As PointF() = myPath.PathPoints
Dim myPathTypes As Byte() = myPath.PathTypes
' Set up variables for drawing the array
' of points to the screen.
Dim i As Integer
Dim j As Single = 20
Dim myFont As New Font("Arial", 8)
Dim myBrush As New SolidBrush(Color.Black)
' Draw the set of path points and types to the screen.
For i = 0 To myPathPointCount - 1
e.Graphics.DrawString(myPathPoints(i).X.ToString() + _
", " + myPathPoints(i).Y.ToString() + ", " + _
myPathTypes(i).ToString(), myFont, myBrush, 20, j)
j += 20
Next i
' Create a GraphicsPathIterator for myPath.
Dim myPathIterator As New GraphicsPathIterator(myPath)
' Rewind the iterator.
myPathIterator.Rewind()
' Create the GraphicsPath section.
Dim myPathSection As New GraphicsPath
' Draw the 3rd subpath and the number of points therein
' to the screen.
Dim subpathPoints As Integer
Dim IsClosed2 As Boolean
' Iterate to the third subpath.
subpathPoints = myPathIterator.NextSubpath(myPathSection, _
IsClosed2)
subpathPoints = myPathIterator.NextSubpath(myPathSection, _
IsClosed2)
subpathPoints = myPathIterator.NextSubpath(myPathSection, _
IsClosed2)
' Write the number of subpath points to the screen.
e.Graphics.DrawString("Subpath: 3" + " Num Points: " + _
subpathPoints.ToString(), myFont, myBrush, 200, 20)
End Sub
Şunlara uygulanır
NextSubpath(Int32, Int32, Boolean)
- Kaynak:
- GraphicsPathIterator.cs
- Kaynak:
- GraphicsPathIterator.cs
- Kaynak:
- GraphicsPathIterator.cs
- Kaynak:
- GraphicsPathIterator.cs
- Kaynak:
- GraphicsPathIterator.cs
GraphicsPathIterator yoldaki sonraki alt yola taşır. Sonraki alt yol için başlangıç dizini ve bitiş dizini [out] parametrelerinde yer alır.
public:
int NextSubpath([Runtime::InteropServices::Out] int % startIndex, [Runtime::InteropServices::Out] int % endIndex, [Runtime::InteropServices::Out] bool % isClosed);
public int NextSubpath (out int startIndex, out int endIndex, out bool isClosed);
member this.NextSubpath : int * int * bool -> int
Public Function NextSubpath (ByRef startIndex As Integer, ByRef endIndex As Integer, ByRef isClosed As Boolean) As Integer
Parametreler
- startIndex
- Int32
[out] Sonraki alt yol için başlangıç dizinini alır.
- endIndex
- Int32
[out] Sonraki alt yol için bitiş dizinini alır.
- isClosed
- Boolean
[out] Alt yol kapatılıp kapatılmadığını gösterir.
Döndürülenler
GraphicsPath nesnesindeki alt yol sayısı.
Örnekler
Aşağıdaki örnek, Windows Forms ile kullanılmak üzere tasarlanmıştır ve OnPaint bir olay nesnesi PaintEventArgse
gerektirir. Kod aşağıdaki eylemleri gerçekleştirir:
bir GraphicsPath nesnesi oluşturur.
Üç çizgi, bir dikdörtgen ve üç nokta ekler.
Noktalar dizisinin değerlerini ekrana çizer.
bir GraphicsPathIterator nesnesi oluşturur.
NextSubpath yöntemini çağırır.
Her alt yol için başlangıç ve durdurma değerlerini ekrana çizmek için NextSubpath yinelemeli çağrılardan döndürülen değerleri kullanır.
Ekrana toplam alt yol sayısının değerini çizer.
private:
void NextSubpathExample( PaintEventArgs^ e )
{
// Create the GraphicsPath.
GraphicsPath^ myPath = gcnew GraphicsPath;
array<Point>^ myPoints = {Point(20,20),Point(120,120),Point(20,120),Point(20,20)};
Rectangle myRect = Rectangle(120,120,100,100);
// Add 3 lines, a rectangle, an ellipse, and 2 markers.
myPath->AddLines( myPoints );
myPath->AddRectangle( myRect );
myPath->AddEllipse( 220, 220, 100, 100 );
// Get the total number of points for the path,
// and the arrays of the points and types.
int myPathPointCount = myPath->PointCount;
array<PointF>^myPathPoints = myPath->PathPoints;
array<Byte>^myPathTypes = myPath->PathTypes;
// Set up variables for drawing the array of
// points to the screen.
int i;
float j = 20;
System::Drawing::Font^ myFont = gcnew System::Drawing::Font( "Arial",8 );
SolidBrush^ myBrush = gcnew SolidBrush( Color::Black );
// Draw the set of path points and types to the screen.
for ( i = 0; i < myPathPointCount; i++ )
{
e->Graphics->DrawString( myPathPoints[ i ].X + ", " + myPathPoints[ i ].Y + ", " + myPathTypes[ i ], myFont, myBrush, 20, j );
j += 20;
}
// Create a GraphicsPathIterator.
GraphicsPathIterator^ myPathIterator = gcnew GraphicsPathIterator( myPath );
int myStartIndex;
int myEndIndex;
bool myIsClosed;
// get the number of Subpaths.
int numSubpaths = myPathIterator->NextSubpath( myPath, myIsClosed );
numSubpaths -= 1;
// Rewind the Iterator.
myPathIterator->Rewind();
// List the Subpaths to the screen.
j = 20;
for ( i = 0; i < numSubpaths; i++ )
{
myPathIterator->NextSubpath( myStartIndex, myEndIndex, myIsClosed );
String^ s = String::Format( "Subpath {0}: Start: {1}", i, myStartIndex );
s = s + String::Format( " End: {0} IsClosed: {1}", myEndIndex, myIsClosed );
e->Graphics->DrawString( s, myFont, myBrush, 200, j );
j += 20;
}
// Draw the total number of Subpaths to the screen.
j += 20;
e->Graphics->DrawString( String::Format( "Number Subpaths = {0}", numSubpaths ), myFont, myBrush, 200, j );
}
private void NextSubpathExample(PaintEventArgs e)
{
// Create the GraphicsPath.
GraphicsPath myPath = new GraphicsPath();
Point[] myPoints = {new Point(20, 20), new Point(120, 120),
new Point(20, 120),new Point(20, 20) };
Rectangle myRect = new Rectangle(120, 120, 100, 100);
// Add 3 lines, a rectangle, an ellipse, and 2 markers.
myPath.AddLines(myPoints);
myPath.AddRectangle(myRect);
myPath.AddEllipse(220, 220, 100, 100);
// Get the total number of points for the path,
// and the arrays of the points and types.
int myPathPointCount = myPath.PointCount;
PointF[] myPathPoints = myPath.PathPoints;
byte[] myPathTypes = myPath.PathTypes;
// Set up variables for drawing the array of
// points to the screen.
int i;
float j = 20;
Font myFont = new Font("Arial", 8);
SolidBrush myBrush = new SolidBrush(Color.Black);
// Draw the set of path points and types to the screen.
for(i=0; i < myPathPointCount; i++)
{
e.Graphics.DrawString(myPathPoints[i].X.ToString()+
", " + myPathPoints[i].Y.ToString() + ", " +
myPathTypes[i].ToString(),
myFont,
myBrush,
20,
j);
j+=20;
}
// Create a GraphicsPathIterator.
GraphicsPathIterator myPathIterator = new
GraphicsPathIterator(myPath);
int myStartIndex;
int myEndIndex;
bool myIsClosed;
// get the number of Subpaths.
int numSubpaths = myPathIterator.NextSubpath(myPath,
out myIsClosed);
numSubpaths -= 1;
// Rewind the Iterator.
myPathIterator.Rewind();
// List the Subpaths to the screen.
j=20;
for(i=0;i<numSubpaths;i++)
{
myPathIterator.NextSubpath(out myStartIndex,
out myEndIndex,
out myIsClosed);
e.Graphics.DrawString("Subpath " + i.ToString() +
": Start: " + myStartIndex.ToString()+
" End: " + myEndIndex.ToString() +
" IsClosed: " + myIsClosed.ToString(),
myFont,
myBrush,
200,
j);
j += 20;
}
// Draw the total number of Subpaths to the screen.
j += 20;
e.Graphics.DrawString("Number Subpaths = " +
numSubpaths.ToString(),
myFont,
myBrush,
200,
j);
}
Public Sub NextSubpathExample(ByVal e As PaintEventArgs)
' Create the GraphicsPath.
Dim myPath As New GraphicsPath
Dim myPoints As Point() = {New Point(20, 20), _
New Point(120, 120), New Point(20, 120), New Point(20, 20)}
Dim myRect As New Rectangle(120, 120, 100, 100)
' Add 3 lines, a rectangle, an ellipse, and 2 markers.
myPath.AddLines(myPoints)
myPath.AddRectangle(myRect)
myPath.AddEllipse(220, 220, 100, 100)
' Get the total number of points for the path,
' and the arrays of the points and types.
Dim myPathPointCount As Integer = myPath.PointCount
Dim myPathPoints As PointF() = myPath.PathPoints
Dim myPathTypes As Byte() = myPath.PathTypes
' Set up variables for drawing the array of points to the screen.
Dim i As Integer
Dim j As Single = 20
Dim myFont As New Font("Arial", 8)
Dim myBrush As New SolidBrush(Color.Black)
' Draw the set of path points and types to the screen.
For i = 0 To myPathPointCount - 1
e.Graphics.DrawString(myPathPoints(i).X.ToString() + ", " + _
myPathPoints(i).Y.ToString() + ", " + _
myPathTypes(i).ToString(), myFont, myBrush, 20, j)
j += 20
Next i
' Create a GraphicsPathIterator.
Dim myPathIterator As New GraphicsPathIterator(myPath)
Dim myStartIndex As Integer
Dim myEndIndex As Integer
Dim myIsClosed As Boolean
' get the number of Subpaths.
Dim numSubpaths As Integer = myPathIterator.NextSubpath(myPath, _
myIsClosed)
numSubpaths -= 1
' Rewind the Iterator.
myPathIterator.Rewind()
' List the Subpaths to the screen.
j = 20
For i = 0 To numSubpaths - 1
myPathIterator.NextSubpath(myStartIndex, myEndIndex, _
myIsClosed)
e.Graphics.DrawString("Subpath " + i.ToString() + _
": Start: " + myStartIndex.ToString() + " End: " + _
myEndIndex.ToString() + " IsClosed: " + _
myIsClosed.ToString(), myFont, myBrush, 200, j)
j += 20
Next i
' Draw the total number of Subpaths to the screen.
j += 20
e.Graphics.DrawString("Number Subpaths = " + _
numSubpaths.ToString(), myFont, myBrush, 200, j)
End Sub