NegotiateStream.Flush Yöntem
Tanım
Önemli
Bazı bilgiler ürünün ön sürümüyle ilgilidir ve sürüm öncesinde önemli değişiklikler yapılmış olabilir. Burada verilen bilgilerle ilgili olarak Microsoft açık veya zımni hiçbir garanti vermez.
Arabelleğe alınan verilerin temel alınan cihaza yazılmasına neden olur.
public:
override void Flush();
public override void Flush ();
override this.Flush : unit -> unit
Public Overrides Sub Flush ()
Örnekler
Aşağıdaki kod örneğinde akışın boşaltılması gösterilmektedir.
int main()
{
// Establish the remote endpoint for the socket.
// For this example, use the local machine.
IPHostEntry^ ipHostInfo = Dns::GetHostEntry( Dns::GetHostName() );
IPAddress^ ipAddress = ipHostInfo->AddressList[ 0 ];
// Client and server use port 11000.
IPEndPoint^ remoteEP = gcnew IPEndPoint( ipAddress,11000 );
// Create a TCP/IP socket.
TcpClient^ client = gcnew TcpClient;
// Connect the socket to the remote endpoint.
client->Connect( remoteEP );
Console::WriteLine( L"Client connected to {0}.", remoteEP );
// Ensure the client does not close when there is
// still data to be sent to the server.
client->LingerState = (gcnew LingerOption( true,0 ));
// Request authentication.
NetworkStream^ clientStream = client->GetStream();
NegotiateStream^ authStream = gcnew NegotiateStream( clientStream );
// Request authentication for the client only (no mutual authentication).
// Authenicate using the client's default credetials.
// Permit the server to impersonate the client to access resources on the server only.
// Request that data be transmitted using encryption and data signing.
authStream->AuthenticateAsClient( dynamic_cast<NetworkCredential^>(CredentialCache::DefaultCredentials),
L"",
ProtectionLevel::EncryptAndSign,
TokenImpersonationLevel::Impersonation );
DisplayAuthenticationProperties( authStream );
DisplayStreamProperties( authStream );
if ( authStream->CanWrite )
{
// Encode the test data into a byte array.
array<Byte>^message = System::Text::Encoding::UTF8->GetBytes( L"Hello from the client." );
authStream->Write( message, 0, message->Length );
authStream->Flush();
Console::WriteLine( L"Sent {0} bytes.", message->Length );
}
// Close the client connection.
authStream->Close();
Console::WriteLine( L"Client closed." );
}
public static void Main(String[] args)
{
// Establish the remote endpoint for the socket.
// For this example, use the local machine.
IPHostEntry ipHostInfo = Dns.GetHostEntry(Dns.GetHostName());
IPAddress ipAddress = ipHostInfo.AddressList[0];
// Client and server use port 11000.
IPEndPoint remoteEP = new IPEndPoint(ipAddress,11000);
// Create a TCP/IP socket.
TcpClient client = new TcpClient();
// Connect the socket to the remote endpoint.
client.Connect(remoteEP);
Console.WriteLine("Client connected to {0}.",
remoteEP.ToString());
// Ensure the client does not close when there is
// still data to be sent to the server.
client.LingerState = (new LingerOption(true,0));
// Request authentication.
NetworkStream clientStream = client.GetStream();
NegotiateStream authStream = new NegotiateStream(clientStream);
// Request authentication for the client only (no mutual authentication).
// Authenicate using the client's default credetials.
// Permit the server to impersonate the client to access resources on the server only.
// Request that data be transmitted using encryption and data signing.
authStream.AuthenticateAsClient(
(NetworkCredential) CredentialCache.DefaultCredentials,
"",
ProtectionLevel.EncryptAndSign,
TokenImpersonationLevel.Impersonation);
DisplayAuthenticationProperties(authStream);
DisplayStreamProperties(authStream);
if (authStream.CanWrite)
{
// Encode the test data into a byte array.
byte[] message = System.Text.Encoding.UTF8.GetBytes("Hello from the client.");
authStream.Write(message, 0, message.Length);
authStream.Flush();
Console.WriteLine("Sent {0} bytes.", message.Length);
}
// Close the client connection.
authStream.Close();
Console.WriteLine("Client closed.");
}
Açıklamalar
Bu yöntem, temel alınan akışta çağrılır Flush .
Şunlara uygulanır
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