Thread.Priority Özellik

Tanım

İş parçacığının zamanlama önceliğini belirten bir değer alır veya ayarlar.

public:
 property System::Threading::ThreadPriority Priority { System::Threading::ThreadPriority get(); void set(System::Threading::ThreadPriority value); };
public System.Threading.ThreadPriority Priority { get; set; }
member this.Priority : System.Threading.ThreadPriority with get, set
Public Property Priority As ThreadPriority

Özellik Değeri

Değerlerden ThreadPriority biri. Normal varsayılan değerdir.

Özel durumlar

İş parçacığı gibi Abortedson duruma ulaştı.

Ayarlanmış bir işlem için belirtilen değer geçerli ThreadPriority bir değer değil.

Örnekler

Aşağıdaki örnek, bir iş parçacığının önceliğini değiştirmenin sonucunu gösterir. Üç iş parçacığı oluşturulur, bir iş parçacığının önceliği olarak ayarlanır ThreadPriority.BelowNormalve saniyenin önceliği olarak ThreadPriority.AboveNormalayarlanır. Her iş parçacığı bir while döngüdeki bir değişkeni artırır ve belirli bir süre için çalışır.

using System;
using System.Threading;
using Timers = System.Timers;

class Test
{
    static void Main()
    {
        PriorityTest priorityTest = new PriorityTest();

        Thread thread1 = new Thread(priorityTest.ThreadMethod);
        thread1.Name = "ThreadOne";
        Thread thread2 = new Thread(priorityTest.ThreadMethod);
        thread2.Name = "ThreadTwo";
        thread2.Priority = ThreadPriority.BelowNormal;
        Thread thread3 = new Thread(priorityTest.ThreadMethod);
        thread3.Name = "ThreadThree";
        thread3.Priority = ThreadPriority.AboveNormal;

        thread1.Start();
        thread2.Start();
        thread3.Start();
        // Allow counting for 10 seconds.
        Thread.Sleep(10000);
        priorityTest.LoopSwitch = false;
    }
}

class PriorityTest
{
    static volatile bool loopSwitch;
    [ThreadStatic] static long threadCount = 0;

    public PriorityTest()
    {
        loopSwitch = true;
    }

    public bool LoopSwitch
    {
        set{ loopSwitch = value; }
    }

    public void ThreadMethod()
    {
        while(loopSwitch)
        {
            threadCount++;
        }
        Console.WriteLine("{0,-11} with {1,11} priority " +
            "has a count = {2,13}", Thread.CurrentThread.Name, 
            Thread.CurrentThread.Priority.ToString(), 
            threadCount.ToString("N0")); 
    }
}
// The example displays output like the following:
//    ThreadOne   with      Normal priority has a count =   755,897,581
//    ThreadThree with AboveNormal priority has a count =   778,099,094
//    ThreadTwo   with BelowNormal priority has a count =     7,840,984
open System
open System.Threading

type PriorityTest() =
    [<VolatileField>]
    static let mutable loopSwitch: bool = true

    [<ThreadStatic; DefaultValue>]
    static val mutable private threadCount: int

    member _.ThreadMethod() =
        while loopSwitch do
            PriorityTest.threadCount <- PriorityTest.threadCount + 1

        printfn
            $"""{Thread.CurrentThread.Name, -11} with {Thread.CurrentThread.Priority, 11} priority has a count = {PriorityTest.threadCount.ToString "N0", 13}"""

    do loopSwitch <- true

    member _.LoopSwitch
        with set (value) = loopSwitch <- value

let priorityTest = PriorityTest()

let thread1 = Thread priorityTest.ThreadMethod
thread1.Name <- "ThreadOne"
let thread2 = Thread priorityTest.ThreadMethod
thread2.Name <- "ThreadTwo"
thread2.Priority <- ThreadPriority.BelowNormal
let thread3 = Thread priorityTest.ThreadMethod
thread3.Name <- "ThreadThree"
thread3.Priority <- ThreadPriority.AboveNormal

thread1.Start()
thread2.Start()
thread3.Start()
// Allow counting for 10 seconds.
Thread.Sleep 10000
priorityTest.LoopSwitch <- false

// The example displays output like the following:
//    ThreadOne   with      Normal priority has a count =   755,897,581
//    ThreadThree with AboveNormal priority has a count =   778,099,094
//    ThreadTwo   with BelowNormal priority has a count =     7,840,984
Imports System.Threading
Imports Timers = System.Timers

Public Module Example
   Dim t As Timers.Timer
   Private priorityTest As New PriorityTest()

    Public Sub Main()
        Dim thread1 As New Thread(AddressOf priorityTest.ThreadMethod)
        thread1.Name = "ThreadOne"
        Dim thread2 As New Thread(AddressOf priorityTest.ThreadMethod)
        thread2.Name = "ThreadTwo"
        thread2.Priority = ThreadPriority.BelowNormal
        Dim thread3 As New Thread(AddressOf priorityTest.ThreadMethod)
        thread3.Name = "ThreadThree"
        thread3.Priority = ThreadPriority.AboveNormal
        thread1.Start()
        thread2.Start()
        thread3.Start()

        ' Allow threads to execute for about 10 seconds.
        t = New Timers.Timer()
        t.AutoReset = False
        t.Interval = 10000
        AddHandler t.Elapsed, AddressOf Elapsed
        t.Start()
    End Sub

    Private Sub Elapsed(sender As Object, e As Timers.ElapsedEventArgs)
       priorityTest.LoopSwitch = False
    End Sub
End Module

Public Class PriorityTest
    Private Shared loopSwitchValue As Boolean
    <ThreadStatic> Shared threadCount As Long

    Sub New()
        loopSwitchValue = True
    End Sub

    WriteOnly Property LoopSwitch As Boolean
        Set
            loopSwitchValue = Value
        End Set
    End Property

    Sub ThreadMethod()
        Do While True
            threadCount += 1
            If Not loopSwitchValue Then Exit Do
        Loop

        Console.WriteLine("{0,-11} with {1,11} priority " &
            "has a count = {2,13}", Thread.CurrentThread.Name,
            Thread.CurrentThread.Priority.ToString(),
            threadCount.ToString("N0")) 
    End Sub
End Class
' The example displays the following output:
'    ThreadOne   with      Normal priority has a count =   755,897,581
'    ThreadThree with AboveNormal priority has a count =   778,099,094
'    ThreadTwo   with BelowNormal priority has a count =     7,840,984

Açıklamalar

İş parçacığına aşağıdaki öncelik ThreadPriority değerlerinden herhangi biri atanabilir:

  • Highest

  • AboveNormal

  • Normal

  • BelowNormal

  • Lowest

bir iş parçacığının önceliğine saygı göstermek için işletim sistemleri gerekli değildir.

Şunlara uygulanır

Ayrıca bkz.