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Bu sayfaya erişim yetkilendirme gerektiriyor. Dizinleri değiştirmeyi deneyebilirsiniz.
Describes and tracks a force feedback effect on a supporting input device.
Syntax
class IGameInputForceFeedbackEffect : public IUnknown
Methods
| Method | Description |
|---|---|
| GetDevice method | Retrieves the device associated with the force feedback effect. |
| IGameInputForceFeedbackEffect::GetGain | Retrieves the gain set on a force feedback effect. |
| GetMotorIndex | Retrieves the motor index associated with the force feedback effect. |
| GetParams | Retrieves the parameters that define the force feedback effect. |
| IGameInputForceFeedbackEffect::GetState | Retrieves the current state for a force feedback effect. |
| IGameInputForceFeedbackEffect::SetGain | Sets the gain on a force feedback effect. |
| IGameInputForceFeedbackEffect::SetParams | Sets new parameters on a force feedback effect. |
| IGameInputForceFeedbackEffect::SetState | Sets the state for a force feedback effect. |
Remarks
If the tracked device is disconnected before the feedback effect finishes it's lifetime the feedback effect is orphaned and will always report its state as "stopped" until the resources are released.
Requirements
Header: GameInput.h
Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles