Object-Oriented Programming Commands and Functions
These commands and functions make it possible for you to create and manipulate classes and objects.
Use |
To |
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Run a parent class method from within a subclass method. |
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Create a control or object that can be activated with READ. |
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Contain the name of the Visual FoxPro wizard application. |
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Place an object's class name and its ancestor class names into a variable array. |
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Place the names of all open databases and their paths into a variable array. |
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Place the names of named connections, relations, tables, or SQL views in the current database into a variable array. |
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Add a class definition to a .vcx visual class library. |
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Display class libraries in the Open dialog box and create an array containing the name of the class library and class chosen. |
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Place instances of a class into a variable array and returns the number of instances placed in the array. |
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Place the names of properties, procedures, and member objects for an object into a variable array. |
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Create an array containing information about the mouse pointer position and the object over which the mouse pointer is positioned. |
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Place an object reference for the currently selected control or container that exists in the Form Designer, Class Designer, or code editing window into a specified variable array. |
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Place the information about classes in a class library into an array. |
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Contain the name of the Visual FoxPro builder application. |
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Return registry information about a COM object such as a Visual FoxPro automation server. |
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Compare the properties of two objects and returns True (.T.) if their properties and property values are identical. |
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Open the Class Designer, allowing you to create a new class definition. |
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Create a new, empty visual class library (.vcx) file. |
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Create an object from a class definition or an Automation-enabled application. |
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Create a user-defined class or subclass and specifies the properties, events, and methods for the class or subclass. |
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Display information about an object or a group of objects. |
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Provide access to COM object properties, methods, and events through early binding. |
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Activate an Automation object and creates a reference to the object. |
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Continuously display information about an object or a group of objects |
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Create an object reference for a bitmap, icon, or Windows meta file. |
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Open the Class Designer, making it possible for you to modify an existing class definition or create a new class definition. |
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Create a new class or object directly from a visual class library (.vcx) file or program (.prg) file without opening the file. |
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Close .vcx visual class libraries containing class definitions. |
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Remove a class definition from a .vcx visual class library. |
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Rename a class definition contained in a .VCX visual class library. |
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Create a bitmap (.bmp) file from a picture object reference. |
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Specify properties and methods for the main Visual FoxPro window. |
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Open a .vcx visual class library containing class definitions. |
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Specify whether Visual FoxPro searches the registry when an object cannot be located. |
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Specify multiple properties for an object. |