Bir özel görev hata ayıklama için destek ekleme
Integration ServicesÇalışma zamanı altyapısı sağlayan paketler, görevleri ve diğer türleri kapsayıcı kesme noktası kullanarak yürütme sırasında askıda. Kesme noktaları kullanımı, inceleme ve uygulama veya görevleri düzgün çalışmasını engelleyen hataları düzeltmek sağlar. Kesme noktası mimarisi, görev işleme askıya alınmış ise nesne paketi yürütme tanımlanmış noktalarda çalışma değerini değerlendirmek istemci sağlar.
Özel görev geliştiriciler-ebilmek kullanma bu mimari kullanarak özel kesme noktası hedefleri oluşturmak için IDTSBreakpointSitearayüzü ve ana arayüzü, IDTSSuspend. IDTSBreakpointSiteArabirimi tanımlayan çalışma zamanı altyapısı ve görev oluşturma ve yönetme özel kesme siteleri ya da hedefleri arasındaki etkileşimi. IDTSSuspendArabirimi sağlayan yöntem ve özellikleri, askıya alma veya sürdürme yürütme görevi bildirmek için çalışma zamanı altyapısı tarafından çağrılan.
Bir kesme noktası site veya hedef bir görevin yürütülmesine nerede işleme askıya alınmasını noktasıdır. Kullanıcıları Seç kullanılabilir kesme sitelerinden Yerleştirilen kesme noktaları iletişim kutusu. Örneğin, varsayılan kesme seçenekleri yanı sıra, döngünün her yineleme başında "Break" Foreach döngü kapsayıcı sunuyor seçeneği.
Görev yürütme sırasında bir kesme noktası hedefe ulaştığında, bir kesme noktası etkin olup olmadığını belirlemek için kesme noktası hedef olarak değerlendirilir. Bu kullanıcı yürütme bu kesme noktasında durdurmak istediğini gösterir. Kesme etkinleştirilirse, görev yükseltir OnBreakpointHitolay çalışma zamanı altyapısı. Çalışma zamanı altyapısı çağırarak olayına tepki Suspendyöntemi, paket içinde çalışmakta olan her görev. Görevin yürütülmesini sürdürür runtime çağırdığında ResumeExecutionyöntemi askıya alınan görev.
Kesme noktaları kullanmayın görevleri hala uygulamak IDTSBreakpointSiteve IDTSSuspendarabirimleri. Bu paketi diğer nesnelerin yükselttiğinizde görevi doğru askıya sağlar OnBreakpointHitolaylar.
IDTSBreakpointSite arabirimi ve BreakpointManager
Görevler oluşturma kesme noktası hedefleri çağırarak CreateBreakpointTargetyöntemi BreakpointManager, bir tamsayı kimliği sunan ve dize parametreleri olarak açıklaması. Görevi bir kesme noktası hedef içeren kodunda noktaya geldiğinde, bunu değerlendirir kesme hedef kullanarak IsBreakpointTargetEnabledBu kesme etkin olup olmadığını belirlemek için yöntemi. Eğer true, görev, çalışma zamanı altyapısı yükselterek bildirir OnBreakpointHitolay.
IDTSBreakpointSiteArabirimi tanımlayan tek bir yöntemi AcceptBreakpointManager, hangi görev oluşturma sırasında çalışma zamanı altyapısı tarafından denir. Bu yöntem bir parametre olarak sağlar BreakpointManagersonra görev oluşturup, kesme noktaları yönetmek için kullanılan nesne. Görevleri depolamak BreakpointManagersırasında kullanılmak üzere yerel olarak Validateve Executeyöntemleri.
Aşağıdaki örnek kodu kullanarak bir kesme noktası hedef oluşturulması gösterilmiştir BreakpointManager. Örnek çağrı OnBreakpointHitolay artırmak için yöntem.
public void AcceptBreakpointManager( BreakpointManager breakPointManager )
{
// Store the breakpoint manager locally.
this.bpm = breakPointManager;
}
public override DTSExecResult Execute( Connections connections,
Variables variables, IDTSComponentEvents events,
IDTSLogging log, DtsTransaction txn)
{
// Create a breakpoint.
this.bpm.CreateBreakPointTarget( 1 , "A sample breakpoint target." );
...
if( this.bpm.IsBreakpointTargetEnabled( 1 ) == true )
events.OnBreakpointHit( this.bpm.GetBreakpointTarget( 1 ) );
}
public void AcceptBreakpointManager( BreakpointManager breakPointManager )
{
// Store the breakpoint manager locally.
this.bpm = breakPointManager;
}
public override DTSExecResult Execute( Connections connections,
Variables variables, IDTSComponentEvents events,
IDTSLogging log, DtsTransaction txn)
{
// Create a breakpoint.
this.bpm.CreateBreakPointTarget( 1 , "A sample breakpoint target." );
...
if( this.bpm.IsBreakpointTargetEnabled( 1 ) == true )
events.OnBreakpointHit( this.bpm.GetBreakpointTarget( 1 ) );
}
Public Sub AcceptBreakpointManager(ByVal breakPointManager As BreakpointManager)
' Store the breakpoint manager locally.
Me.bpm = breakPointManager
End Sub
Public Overrides Function Execute(ByVal connections As Connections, _
ByVal variables As Variables, ByVal events As IDTSComponentEvents, _
ByVal log As IDTSLogging, ByVal txn As DtsTransaction) As DTSExecResult
' Create a breakpoint.
Me.bpm.CreateBreakPointTarget(1 , "A sample breakpoint target.")
If Me.bpm.IsBreakpointTargetEnabled(1) = True Then
events.OnBreakpointHit(Me.bpm.GetBreakpointTarget(1))
End If
End Function
Public Sub AcceptBreakpointManager(ByVal breakPointManager As BreakpointManager)
' Store the breakpoint manager locally.
Me.bpm = breakPointManager
End Sub
Public Overrides Function Execute(ByVal connections As Connections, _
ByVal variables As Variables, ByVal events As IDTSComponentEvents, _
ByVal log As IDTSLogging, ByVal txn As DtsTransaction) As DTSExecResult
' Create a breakpoint.
Me.bpm.CreateBreakPointTarget(1 , "A sample breakpoint target.")
If Me.bpm.IsBreakpointTargetEnabled(1) = True Then
events.OnBreakpointHit(Me.bpm.GetBreakpointTarget(1))
End If
End Function
IDTSSuspend arabirimi
IDTSSuspendArabirimi tanımlar onu duraklatır veya görevin yürütülmesini çıktığında, çalışma zamanı altyapısı tarafından çağrılan yöntemleri. IDTSSuspendArabirimi tarafından gerçekleştirilir IDTSBreakpointSitearabirimi ve onun Suspendve ResumeExecutionyöntemler genellikle özel görev tarafından geçersiz kılındı. Çalışma zamanı altyapısı aldığında bir OnBreakpointHitolay görevden aramaları Suspendyöntemi duraklatmak için görevleri bildiren her çalışan görev. Çalışma zamanı altyapısı istemci yürütülmesine devam ettiğinde, çağrı ResumeExecutionaskıya görevleri yöntemi.
Askıya alma ve görev yürütme devam ettirme, duraklatma ve devam ettirme görev yürütme iş parçacığı içerir. Yönetilen kod kullanarak bunu ManualResetEventsınıfı System.Threadingad.net Framework.
Aşağıdaki kod örneği, süspansiyon ve sürdürme görevi yürütme gösterir. Fark Executeyöntem--dan önceki kod örneği değişti ve yürütme iş parçacığı kesme atış duraklatıldı.
private ManualResetEvent m_suspended = new ManualResetEvent( true );
private ManualResetEvent m_canExecute = new ManualResetEvent( true );
private int m_suspendRequired = 0;
private int m_debugMode = 0;
public override DTSExecResult Execute( Connections connections, Variables variables, IDTSComponentEvents events, IDTSLogging log, DtsTransaction txn)
{
// While a task is not executing, it is suspended.
// Now that we are executing,
// change to not suspended.
ChangeEvent(m_suspended, false);
// Check for a suspend before doing any work,
// in case the suspend and execute calls
// were initiated at virtually the same time.
CheckAndSuspend();
CheckAndFireBreakpoint( componentEvents, 1);
}
private void CheckAndSuspend()
{
// Loop until we can execute.
// The loop is required rather than a simple If
// because there is a time between the return from WaitOne and the
// reset that we might receive another Suspend call.
// Suspend() will see that we are suspended
// and return. So we need to rewait.
while (!m_canExecute.WaitOne(0, false))
{
ChangeEvent(m_suspended, true);
m_canExecute.WaitOne();
ChangeEvent(m_suspended, false);
}
}
private void CheckAndFireBreakpoint(IDTSComponentEvents events, int breakpointID)
{
// If the breakpoint is enabled, fire it.
if (m_debugMode != 0 && this.bpm.IsBreakpointTargetEnabled(breakpointID))
{
// Enter a suspend mode before firing the breakpoint.
// Firing the breakpoint will cause the runtime
// to call Suspend on this task.
// Because we are blocked on the breakpoint,
// we are suspended.
ChangeEvent(m_suspended, true);
events.OnBreakpointHit(this.bpm.GetBreakpointTarget(breakpointID));
ChangeEvent(m_suspended, false);
}
// Check for a suspension for two reasons:
// 1. If we are at a point where we could fire a breakpoint,
// we are at a valid suspend point. Even if we didn't hit a
// breakpoint, the runtime may have called suspend,
// so check for it.
// 2. Between the return from OnBreakpointHit
// and the reset of the event, it is possible to have
// received a suspend call from which we returned because
// we were already suspended. We need to be sure it is okay
// to continue executing now.
CheckAndSuspend();
}
static void ChangeEvent(ManualResetEvent e, bool shouldSet)
{
bool succeeded;
if (shouldSet)
succeeded = e.Set();
else
succeeded = e.Reset();
if (!succeeded)
throw new Exception("Synchronization object failed.");
}
public bool SuspendRequired
{
get {return m_suspendRequired != 0;}
set
{
// This lock is also taken by Suspend().
// Because it is possible for the package to be
// suspended and resumed in quick succession,
// this property might be set before
// the actual Suspend() call.
// Without the lock, the Suspend() might reset the canExecute
// event after we set it to abort the suspension.
lock (this)
{
Interlocked.Exchange(ref m_suspendRequired, value ? 1 : 0);
if (!value)
ResumeExecution();
}
}
}
public void ResumeExecution()
{
ChangeEvent( m_canExecute,true );
}
public void Suspend()
{
// This lock is also taken by the set SuspendRequired method.
// It prevents this call from overriding an
// aborted suspension. See comments in set SuspendRequired.
lock (this)
{
// If a Suspend is required, do it.
if (m_suspendRequired != 0)
ChangeEvent(m_canExecute, false);
}
// We can't return from Suspend until the task is "suspended".
// This can happen one of two ways:
// the m_suspended event occurs, indicating that the execute thread
// has suspended, or the canExecute flag is set,
// indicating that a suspend is no longer required.
WaitHandle [] suspendOperationComplete = {m_suspended, m_canExecute};
WaitHandle.WaitAny(suspendOperationComplete);
}
private ManualResetEvent m_suspended = new ManualResetEvent( true );
private ManualResetEvent m_canExecute = new ManualResetEvent( true );
private int m_suspendRequired = 0;
private int m_debugMode = 0;
public override DTSExecResult Execute( Connections connections, Variables variables, IDTSComponentEvents events, IDTSLogging log, DtsTransaction txn)
{
// While a task is not executing, it is suspended.
// Now that we are executing,
// change to not suspended.
ChangeEvent(m_suspended, false);
// Check for a suspend before doing any work,
// in case the suspend and execute calls
// were initiated at virtually the same time.
CheckAndSuspend();
CheckAndFireBreakpoint( componentEvents, 1);
}
private void CheckAndSuspend()
{
// Loop until we can execute.
// The loop is required rather than a simple If
// because there is a time between the return from WaitOne and the
// reset that we might receive another Suspend call.
// Suspend() will see that we are suspended
// and return. So we need to rewait.
while (!m_canExecute.WaitOne(0, false))
{
ChangeEvent(m_suspended, true);
m_canExecute.WaitOne();
ChangeEvent(m_suspended, false);
}
}
private void CheckAndFireBreakpoint(IDTSComponentEvents events, int breakpointID)
{
// If the breakpoint is enabled, fire it.
if (m_debugMode != 0 && this.bpm.IsBreakpointTargetEnabled(breakpointID))
{
// Enter a suspend mode before firing the breakpoint.
// Firing the breakpoint will cause the runtime
// to call Suspend on this task.
// Because we are blocked on the breakpoint,
// we are suspended.
ChangeEvent(m_suspended, true);
events.OnBreakpointHit(this.bpm.GetBreakpointTarget(breakpointID));
ChangeEvent(m_suspended, false);
}
// Check for a suspension for two reasons:
// 1. If we are at a point where we could fire a breakpoint,
// we are at a valid suspend point. Even if we didn't hit a
// breakpoint, the runtime may have called suspend,
// so check for it.
// 2. Between the return from OnBreakpointHit
// and the reset of the event, it is possible to have
// received a suspend call from which we returned because
// we were already suspended. We need to be sure it is okay
// to continue executing now.
CheckAndSuspend();
}
static void ChangeEvent(ManualResetEvent e, bool shouldSet)
{
bool succeeded;
if (shouldSet)
succeeded = e.Set();
else
succeeded = e.Reset();
if (!succeeded)
throw new Exception("Synchronization object failed.");
}
public bool SuspendRequired
{
get {return m_suspendRequired != 0;}
set
{
// This lock is also taken by Suspend().
// Because it is possible for the package to be
// suspended and resumed in quick succession,
// this property might be set before
// the actual Suspend() call.
// Without the lock, the Suspend() might reset the canExecute
// event after we set it to abort the suspension.
lock (this)
{
Interlocked.Exchange(ref m_suspendRequired, value ? 1 : 0);
if (!value)
ResumeExecution();
}
}
}
public void ResumeExecution()
{
ChangeEvent( m_canExecute,true );
}
public void Suspend()
{
// This lock is also taken by the set SuspendRequired method.
// It prevents this call from overriding an
// aborted suspension. See comments in set SuspendRequired.
lock (this)
{
// If a Suspend is required, do it.
if (m_suspendRequired != 0)
ChangeEvent(m_canExecute, false);
}
// We can't return from Suspend until the task is "suspended".
// This can happen one of two ways:
// the m_suspended event occurs, indicating that the execute thread
// has suspended, or the canExecute flag is set,
// indicating that a suspend is no longer required.
WaitHandle [] suspendOperationComplete = {m_suspended, m_canExecute};
WaitHandle.WaitAny(suspendOperationComplete);
}
Private m_suspended As ManualResetEvent = New ManualResetEvent(True)
Private m_canExecute As ManualResetEvent = New ManualResetEvent(True)
Private m_suspendRequired As Integer = 0
Private m_debugMode As Integer = 0
Public Overrides Function Execute(ByVal connections As Connections, _
ByVal variables As Variables, ByVal events As IDTSComponentEvents, _
ByVal log As IDTSLogging, ByVal txn As DtsTransaction) As DTSExecResult
' While a task is not executing it is suspended.
' Now that we are executing,
' change to not suspended.
ChangeEvent(m_suspended, False)
' Check for a suspend before doing any work,
' in case the suspend and execute calls
' were initiated at virtually the same time.
CheckAndSuspend()
CheckAndFireBreakpoint(componentEvents, 1)
End Function
Private Sub CheckAndSuspend()
' Loop until we can execute.
' The loop is required rather than a simple if
' because there is a time between the return from WaitOne and the
' reset that we might receive another Suspend call.
' Suspend() will see that we are suspended
' and return. So we need to rewait.
Do While Not m_canExecute.WaitOne(0, False)
ChangeEvent(m_suspended, True)
m_canExecute.WaitOne()
ChangeEvent(m_suspended, False)
Loop
End Sub
Private Sub CheckAndFireBreakpoint(ByVal events As IDTSComponentEvents, _
ByVal breakpointID As Integer)
' If the breakpoint is enabled, fire it.
If m_debugMode <> 0 AndAlso Me.bpm.IsBreakpointTargetEnabled(breakpointID) Then
' Enter a suspend mode before firing the breakpoint.
' Firing the breakpoint will cause the runtime
' to call Suspend on this task.
' Because we are blocked on the breakpoint,
' we are suspended.
ChangeEvent(m_suspended, True)
events.OnBreakpointHit(Me.bpm.GetBreakpointTarget(breakpointID))
ChangeEvent(m_suspended, False)
End If
' Check for a suspension for two reasons:
' 1. If we are at a point where we could fire a breakpoint,
' we are at a valid suspend point. Even if we didn't hit a
' breakpoint, the runtime may have called suspend,
' so check for it.
' 2. Between the return from OnBreakpointHit
' and the reset of the event, it is possible to have
' received a suspend call from which we returned because
' we were already suspended. We need to be sure it is okay
' to continue executing now.
CheckAndSuspend()
End Sub
Shared Sub ChangeEvent(ByVal e As ManualResetEvent, ByVal shouldSet As Boolean)
Dim succeeded As Boolean
If shouldSet Then
succeeded = e.Set()
Else
succeeded = e.Reset()
End If
If (Not succeeded) Then
Throw New Exception("Synchronization object failed.")
End If
End Sub
Public Property SuspendRequired() As Boolean
Get
Return m_suspendRequired <> 0
End Get
Set
' This lock is also taken by Suspend().
' Because it is possible for the package to be
' suspended and resumed in quick succession,
' this property might be set before
' the actual Suspend() call.
' Without the lock, the Suspend() might reset the canExecute
' event after we set it to abort the suspension.
SyncLock Me
Interlocked.Exchange(m_suspendRequired,IIf(Value, 1, 0))
If (Not Value) Then
ResumeExecution()
End If
End SyncLock
End Set
End Property
Public Sub ResumeExecution()
ChangeEvent(m_canExecute,True)
End Sub
Public Sub Suspend()
' This lock is also taken by the set SuspendRequired method.
' It prevents this call from overriding an
' aborted suspension. See comments in set SuspendRequired.
SyncLock Me
' If a Suspend is required, do it.
If m_suspendRequired <> 0 Then
ChangeEvent(m_canExecute, False)
End If
End SyncLock
' We can't return from Suspend until the task is "suspended".
' This can happen one of two ways:
' the m_suspended event occurs, indicating that the execute thread
' has suspended, or the canExecute flag is set,
' indicating that a suspend is no longer required.
Dim suspendOperationComplete As WaitHandle() = {m_suspended, m_canExecute}
WaitHandle.WaitAny(suspendOperationComplete)
End Sub
Private m_suspended As ManualResetEvent = New ManualResetEvent(True)
Private m_canExecute As ManualResetEvent = New ManualResetEvent(True)
Private m_suspendRequired As Integer = 0
Private m_debugMode As Integer = 0
Public Overrides Function Execute(ByVal connections As Connections, _
ByVal variables As Variables, ByVal events As IDTSComponentEvents, _
ByVal log As IDTSLogging, ByVal txn As DtsTransaction) As DTSExecResult
' While a task is not executing it is suspended.
' Now that we are executing,
' change to not suspended.
ChangeEvent(m_suspended, False)
' Check for a suspend before doing any work,
' in case the suspend and execute calls
' were initiated at virtually the same time.
CheckAndSuspend()
CheckAndFireBreakpoint(componentEvents, 1)
End Function
Private Sub CheckAndSuspend()
' Loop until we can execute.
' The loop is required rather than a simple if
' because there is a time between the return from WaitOne and the
' reset that we might receive another Suspend call.
' Suspend() will see that we are suspended
' and return. So we need to rewait.
Do While Not m_canExecute.WaitOne(0, False)
ChangeEvent(m_suspended, True)
m_canExecute.WaitOne()
ChangeEvent(m_suspended, False)
Loop
End Sub
Private Sub CheckAndFireBreakpoint(ByVal events As IDTSComponentEvents, _
ByVal breakpointID As Integer)
' If the breakpoint is enabled, fire it.
If m_debugMode <> 0 AndAlso Me.bpm.IsBreakpointTargetEnabled(breakpointID) Then
' Enter a suspend mode before firing the breakpoint.
' Firing the breakpoint will cause the runtime
' to call Suspend on this task.
' Because we are blocked on the breakpoint,
' we are suspended.
ChangeEvent(m_suspended, True)
events.OnBreakpointHit(Me.bpm.GetBreakpointTarget(breakpointID))
ChangeEvent(m_suspended, False)
End If
' Check for a suspension for two reasons:
' 1. If we are at a point where we could fire a breakpoint,
' we are at a valid suspend point. Even if we didn't hit a
' breakpoint, the runtime may have called suspend,
' so check for it.
' 2. Between the return from OnBreakpointHit
' and the reset of the event, it is possible to have
' received a suspend call from which we returned because
' we were already suspended. We need to be sure it is okay
' to continue executing now.
CheckAndSuspend()
End Sub
Shared Sub ChangeEvent(ByVal e As ManualResetEvent, ByVal shouldSet As Boolean)
Dim succeeded As Boolean
If shouldSet Then
succeeded = e.Set()
Else
succeeded = e.Reset()
End If
If (Not succeeded) Then
Throw New Exception("Synchronization object failed.")
End If
End Sub
Public Property SuspendRequired() As Boolean
Get
Return m_suspendRequired <> 0
End Get
Set
' This lock is also taken by Suspend().
' Because it is possible for the package to be
' suspended and resumed in quick succession,
' this property might be set before
' the actual Suspend() call.
' Without the lock, the Suspend() might reset the canExecute
' event after we set it to abort the suspension.
SyncLock Me
Interlocked.Exchange(m_suspendRequired,IIf(Value, 1, 0))
If (Not Value) Then
ResumeExecution()
End If
End SyncLock
End Set
End Property
Public Sub ResumeExecution()
ChangeEvent(m_canExecute,True)
End Sub
Public Sub Suspend()
' This lock is also taken by the set SuspendRequired method.
' It prevents this call from overriding an
' aborted suspension. See comments in set SuspendRequired.
SyncLock Me
' If a Suspend is required, do it.
If m_suspendRequired <> 0 Then
ChangeEvent(m_canExecute, False)
End If
End SyncLock
' We can't return from Suspend until the task is "suspended".
' This can happen one of two ways:
' the m_suspended event occurs, indicating that the execute thread
' has suspended, or the canExecute flag is set,
' indicating that a suspend is no longer required.
Dim suspendOperationComplete As WaitHandle() = {m_suspended, m_canExecute}
WaitHandle.WaitAny(suspendOperationComplete)
End Sub
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