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RegisteredWaitHandle Class

Microsoft Silverlight will reach end of support after October 2021. Learn more.

Represents a handle that has been registered when calling RegisterWaitForSingleObject. This class cannot be inherited.

Inheritance Hierarchy

System.Object
  System.Threading.RegisteredWaitHandle

Namespace:  System.Threading
Assembly:  mscorlib (in mscorlib.dll)

Syntax

'Declaration
<ComVisibleAttribute(True)> _
Public NotInheritable Class RegisteredWaitHandle
[ComVisibleAttribute(true)]
public sealed class RegisteredWaitHandle

The RegisteredWaitHandle type exposes the following members.

Methods

  Name Description
Public methodSupported by Silverlight for Windows PhoneSupported by Xbox 360 Equals(Object) Determines whether the specified Object is equal to the current Object. (Inherited from Object.)
Protected methodSupported by Silverlight for Windows PhoneSupported by Xbox 360 Finalize Allows an object to try to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.)
Public methodSupported by Silverlight for Windows PhoneSupported by Xbox 360 GetHashCode Serves as a hash function for a particular type. (Inherited from Object.)
Public methodSupported by Silverlight for Windows PhoneSupported by Xbox 360 GetType Gets the Type of the current instance. (Inherited from Object.)
Protected methodSupported by Silverlight for Windows PhoneSupported by Xbox 360 MemberwiseClone Creates a shallow copy of the current Object. (Inherited from Object.)
Public methodSupported by Silverlight for Windows PhoneSupported by Xbox 360 ToString Returns a string that represents the current object. (Inherited from Object.)
Public methodSupported by Silverlight for Windows PhoneSupported by Xbox 360 Unregister Cancels a registered wait operation issued by the RegisterWaitForSingleObject method.

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Examples

The following example shows how to use a RegisteredWaitHandle to determine why a callback method is called, and how to unregister a task if the callback occurred because the wait handle was signaled.

The example also shows how to use the RegisterWaitForSingleObject method to execute a specified callback method when a specified wait handle is signaled. In this example, the callback method is WaitProc, and the wait handle is an AutoResetEvent.

The example defines a TaskInfo class to hold the information that is passed to the callback when it executes. The example creates a TaskInfo object and assigns it some string data. The RegisteredWaitHandle that is returned by the RegisterWaitForSingleObject method is assigned to the Handle field of the TaskInfo object so that the callback method has access to the RegisteredWaitHandle.

In addition to specifying TaskInfo as the object to pass to the callback method, the call to the RegisterWaitForSingleObject method specifies the AutoResetEvent that the task will wait for, a WaitOrTimerCallback delegate that represents the WaitProc callback method, a one-second time-out interval, and multiple callbacks.

When the main thread signals the AutoResetEvent by calling its Set method, the WaitOrTimerCallback delegate is invoked. The WaitProc method tests RegisteredWaitHandle to determine whether a time-out occurred. If the callback was invoked because the wait handle was signaled, the WaitProc method unregisters the RegisteredWaitHandle, stopping additional callbacks. In the case of a time-out, the task continues to wait.

The WaitProc method displays its output in a TextBlock on the UI thread. To access the TextBlock from the callback thread, the WaitProc method uses the Dispatcher property to obtain a Dispatcher object for the TextBlock, and then uses the Dispatcher.BeginInvoke method to make the cross-thread call.

Imports System
Imports System.Threading

' TaskInfo contains data that will be passed to the callback 
' method.
Public Class TaskInfo
    Public Handle As RegisteredWaitHandle = Nothing
    Public OutputBlock As System.Windows.Controls.TextBlock = Nothing
End Class 

Public Class Example

    ' The Demo method runs the example. It sets up an event handler to 
    ' signal the wait handle, saves the TextBlock that is  used for 
    ' output, and finally registers the wait handle.
    Public Shared Sub Demo(ByVal outputBlock As System.Windows.Controls.TextBlock) 

        outputBlock.Text = "Click here signal the wait handle." + vbCrLf

        ' Create the wait handle that the example waits on.
        Dim ev As New AutoResetEvent(False)

        ' Set up an event handler to signal the wait handle when the 
        ' TextBlock is clicked.
        AddHandler outputBlock.MouseLeftButtonUp, Function (sender As Object, _
             e As System.Windows.Input.MouseButtonEventArgs) ev.Set()

        ' Create a TaskInfo and save the TextBlock that the example uses
        ' for output.
        Dim ti As New TaskInfo()
        ti.OutputBlock = outputBlock

        ' Set the Handle property of the TaskInfo to the registered wait
        ' handle that is returned by RegisterWaitForSingleObject. This 
        ' enables the wait to be terminated when the handle has been 
        ' signaled once (see WaitProc).
        ti.Handle = ThreadPool.RegisterWaitForSingleObject( _
            ev, _
            New WaitOrTimerCallback(AddressOf WaitProc), _
            ti, _
            1000, _
            False)

    End Sub 

    ' The callback method executes when the registered wait times out,
    ' or when the WaitHandle (in this case AutoResetEvent) is signaled.
    ' WaitProc unregisters the WaitHandle the first time the event is 
    ' signaled.
    Public Shared Sub WaitProc(ByVal state As Object, ByVal timedOut As Boolean) 
        Dim ti As TaskInfo = CType(state, TaskInfo)

        Dim cause As String = "TIMED OUT"
        If Not timedOut Then
            cause = "SIGNALED"

            ' If the callback method executes because the WaitHandle is
            ' signaled, stop future execution of the callback method
            ' by unregistering the WaitHandle.
            ti.Handle.Unregister(Nothing)
        End If

        ' A UI element can be accessed safely only if the code is run on
        ' the main UI thread, by calling the BeginInvoke method for the 
        ' UI element's Dispatcher. The following code creates a generic
        ' Action delegate (with parameter types TextBlock and String) to
        ' invoke the DisplayOut helper method, and then calls the 
        ' BeginInvoke method, passing the delegate, the TextBlock, and 
        ' the reason the callback was called. 
        Dim display As New Action(Of System.Windows.Controls.TextBlock, String)( _
                AddressOf DisplayOutput)

        ti.OutputBlock.Dispatcher.BeginInvoke(display, ti.OutputBlock, cause)

    End Sub

    ' The Dispatcher.BeginInvoke method runs this helper method on the 
    ' UI thread, so it can safely access the TextBlock that is used to 
    ' display the output.
    Private Shared Sub DisplayOutput(ByVal outputBlock As _
        System.Windows.Controls.TextBlock, ByVal cause As String)

        outputBlock.Text &= _
            String.Format("WaitProc is running; cause = {0}." & vbLf, cause)
    End Sub 
End Class 

' This example produces output similar to the following:
'
'Click here to signal the wait handle.
'WaitProc is running; cause = TIMED OUT.
'WaitProc is running; cause = TIMED OUT.
'WaitProc is running; cause = TIMED OUT.
'WaitProc is running; cause = SIGNALED.
using System;
using System.Threading;

// TaskInfo contains data that will be passed to the callback 
// method.
public class TaskInfo
{
   public RegisteredWaitHandle Handle = null;
   public System.Windows.Controls.TextBlock OutputBlock = null;
}

public class Example
{
    // The Demo method runs the example. It sets up an event handler to 
    // signal the wait handle, saves the TextBlock that is  used for 
    // output, and finally registers the wait handle.
    public static void Demo(System.Windows.Controls.TextBlock outputBlock)
    {
        outputBlock.Text = "Click here signal the wait handle.\r\n";

        // Create the wait handle that the example waits on.
        AutoResetEvent ev = new AutoResetEvent(false);

        // Set up an event handler to signal the wait handle when the 
        // TextBlock is clicked.
        outputBlock.MouseLeftButtonUp += (object sender, 
            System.Windows.Input.MouseButtonEventArgs e) => ev.Set();

        // Create a TaskInfo and save the TextBlock that the example uses
        // for output.
        TaskInfo ti = new TaskInfo();
        ti.OutputBlock = outputBlock;

        // Set the Handle property of the TaskInfo to the registered wait
        // handle that is returned by RegisterWaitForSingleObject. This 
        // enables the wait to be terminated when the handle has been 
        // signaled once (see WaitProc).
        ti.Handle = ThreadPool.RegisterWaitForSingleObject(
            ev,
            new WaitOrTimerCallback(WaitProc),
            ti,
            1000,
            false
        );
    }

    // The callback method executes when the registered wait times out,
    // or when the WaitHandle (in this case AutoResetEvent) is signaled.
    // WaitProc unregisters the WaitHandle the first time the event is 
    // signaled.
    public static void WaitProc(object state, bool timedOut)
    {
        TaskInfo ti = (TaskInfo)state;

        string cause = "TIMED OUT";
        if (!timedOut)
        {
            cause = "SIGNALED";
            // If the callback method executes because the WaitHandle is
            // signaled, stop future execution of the callback method
            // by unregistering the WaitHandle.
            ti.Handle.Unregister(null);
        }

        ti.OutputBlock.Dispatcher.BeginInvoke(delegate () {
            ti.OutputBlock.Text += 
                String.Format("WaitProc is running; cause = {0}.\n", cause);
        });
    }
}

/* This example produces output similar to the following:

Click here to signal the wait handle.
WaitProc is running; cause = TIMED OUT.
WaitProc is running; cause = TIMED OUT.
WaitProc is running; cause = TIMED OUT.
WaitProc is running; cause = SIGNALED.
 */

Version Information

Silverlight

Supported in: 5, 4, 3

Silverlight for Windows Phone

Supported in: Windows Phone OS 7.1, Windows Phone OS 7.0

XNA Framework

Supported in: Xbox 360, Windows Phone OS 7.0

Platforms

For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.

Thread Safety

This type is thread safe.

See Also

Reference

Other Resources