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ModelBone.Transform Property

Gets or sets the matrix used to transform this bone relative to its parent bone.

Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework.Graphics (in microsoft.xna.framework.graphics.dll)

Syntax

public Matrix Transform { get; set; }

Property Value

The matrix used to transform this bone relative only to its parent bone.

Remarks

Warning

Please note that the transform described by Transform does not describe the cumulative relationship of each mesh relative to all of its parent meshes in a Model, just the immediate parent of the mesh. For this information, please see CopyAbsoluteBoneTransformsTo.

See Also

Reference

Model.CopyAbsoluteBoneTransformsTo Method
ModelBone Class
ModelBone Members
Microsoft.Xna.Framework.Graphics Namespace

Platforms

Xbox 360, Windows 7, Windows Vista, Windows XP