.NET Compact Framework for Xbox 360
The XNA Framework includes the .NET Compact Framework for Xbox 360, which is a version of the .NET Compact Framework designed specifically for the Xbox 360 video game and entertainment system. The .NET Compact Framework for Xbox 360 implements a subset of the .NET Compact Framework, and has been optimized to take advantage of and expose the power of the Xbox 360. XNA Game Studio projects that target Windows-based game machines have access to the full .NET Framework, while projects that target Xbox 360 use the .NET Compact Framework for Xbox 360.
This section provides information about developing XNA Game Studio applications using the C# language and the .NET Compact Framework for Xbox 360.
In This Section
- Namespaces and Classes Supported by the .NET Compact Framework for Xbox 360
Describes how to determine the namespaces, types, and members that are supported by the .NET Compact Framework for Xbox 360. - Additions to the .NET Compact Framework for Xbox 360
Identifies namespaces, types, and members unique to the .NET Compact Framework for Xbox 360. - Thread Pools in the .NET Compact Framework for Xbox 360
Discusses the use of thread pools in the .NET Compact Framework for Xbox 360. - Language, Locales, and Cultures in the .NET Compact Framework for Xbox 360
Describes the mapping of console language and locale to managed cultures in the .NET Compact Framework for Xbox 360. - XNA Framework Remote Performance Monitor
Provides information on the XNA Framework Remote Performance Monitor.