EyesPose Class
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Represents the user's eye gaze in relation to their surroundings.
public ref class EyesPose sealed
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 524288)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
class EyesPose final
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 524288)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
public sealed class EyesPose
Public NotInheritable Class EyesPose
- Inheritance
- Attributes
Windows requirements
Device family |
Windows 10, version 1903 (introduced in 10.0.18362.0)
|
API contract |
Windows.Foundation.UniversalApiContract (introduced in v8.0)
|
App capabilities |
gazeInput
|
Remarks
This type is for reasoning about spatial eye gaze in a headset. For screen-space eye gaze relative to a monitor, see GazeDevicePreview instead.
Properties
Gaze |
Gets the user's eye gaze in the specified coordinate system. |
IsCalibrationValid |
Gets whether eye gaze has been calibrated for the current user in the headset. |
UpdateTimestamp |
Gets the timestamp at which this eye gaze snapshot was taken. |
Methods
IsSupported() |
Gets whether eye gaze is supported by the current headset. |
RequestAccessAsync() |
Requests access for an app to use spatial eye gaze. This requires the gazeInput capability. |