HandMeshObserver.ModelId Property
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Gets a hand mesh model ID to identify the same index buffer across multiple source detection and loss events.
public:
property int ModelId { int get(); };
int ModelId();
public int ModelId { get; }
var int32 = handMeshObserver.modelId;
Public ReadOnly Property ModelId As Integer
Property Value
Int32
int
The hand mesh model ID.
Remarks
If your app observes the same hand mesh model ID again for a new interaction source, it can render using the previous source's already-loaded index buffer without transferring it to the GPU again.