HandMeshVertexState Class
Definition
Important
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Represents the vertex buffer and other state needed to render the hand mesh.
public ref class HandMeshVertexState sealed
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 524288)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
class HandMeshVertexState final
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 524288)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
public sealed class HandMeshVertexState
Public NotInheritable Class HandMeshVertexState
- Inheritance
- Attributes
Windows requirements
Device family |
Windows 10, version 1903 (introduced in 10.0.18362.0)
|
API contract |
Windows.Foundation.UniversalApiContract (introduced in v8.0)
|
Remarks
This state update's vertex positions and normals filled by GetVertices are expressed relative to the CoordinateSystem property. Each frame, you must always get the new vertices and then locate their new coordinate system to accurately position the vertices in the world.
Properties
CoordinateSystem |
Gets the coordinate system within which this frame's vertex positions and normals are expressed. |
UpdateTimestamp |
Gets the timestamp at which the vertex positions and normals were last updated. |
Methods
GetVertices(HandMeshVertex[]) |
Fills a vertex buffer for this hand mesh model. |