ManipulationInertiaStartingEventArgs.PointerDeviceType Property
Definition
Important
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Gets the device type of the input source.
public:
property PointerDeviceType PointerDeviceType { PointerDeviceType get(); };
PointerDeviceType PointerDeviceType();
public PointerDeviceType PointerDeviceType { get; }
var pointerDeviceType = manipulationInertiaStartingEventArgs.pointerDeviceType;
Public ReadOnly Property PointerDeviceType As PointerDeviceType
Property Value
The device type.
Applies to
See also
- Touch interactions - Manipulation events
- User interaction mode sample
- Focus visuals sample
- Input: Device capabilities sample
- Input: Simplified ink sample
- Input: Windows 8 gestures sample
- Input: XAML user input events sample
- XAML scrolling, panning, and zooming sample
- DirectX touch input sample
- Input: Manipulations and gestures (C++) sample
- Input: Touch hit testing sample
- Input source identification sample
- Touch injection sample
- Win32 touch hit-testing sample
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